An old thief, a guide of the western frontier, and a good spirited adventurer.
Yarm has the stat block of a Human Ambusher, from H3: Pyramid of Shadows
Yarm wears hooded robes, and carries much adventuring gear with him, as well was a walking stick. He has a warm, richly accented voice, and loves talking about his journeys.
Yarm was one of Loudwater’s thieves who went straight after become the friend of Nalia Moonfire, before she was magistrate. They’d go exploring and adventuring with Thurgar Goldarn and Curuvar the Brazen before his accident. When Lady Moonfire became the Magistrate, he went off exploring on his own, striking off with Thurgar and traveling much together.
In “The Explorers Ball”, the heroes meet Yarm for the first time when introduced by Lady Moonfire.
In “The Return to the Frontier”, the heroes discover that Yarm has gone to Llorkh to be questioned by the Order of the Blue Fire. In “The Order of the Blue Fire” he is rescued by the heroes.
In “Kiaphraxias the Skull Dragon”, Yarm guides them into the high moor, and waits for them in a Kroola encampment while they battle Kiaphraxias, Scourge of the High Moor.
In “The Scars of War”, they are told by Marsh Laval, Proprietor of the Green Tankard that in defense of the manor house in Loudwater, Yarm was slain.