The daughter of a diplomat and a member of the clergy of the Platinum Dragon, she joins the party at the urging of her parents and fellow clergymen. As a healer and cleric, expecting injuries to come of the adventures, she hopes to be of some use.
AC: 14 Fort: 12 Reflex: 12 Will: 16 HP: 29 Surges: 8 Surge Value: 7
TRAINED SKILLS Religion +7, Diplomacy +8, History +7, Heal +9
UNTRAINED SKILLS Acrobatics +1, Arcana +2, Bluff +3, Dungeoneering +4, Endurance +2, Insight +4, Intimidate +3, Nature +6, Perception +6, Stealth +1, Streetwise +5, Thievery +1, Athletics +2
FEATS Cleric: Ritual Caster Level 1: Restful Healing Level 2: Hope Remains
POWERS Channel Divinity: Healer’s Mercy Cleric at-will 1: Lance of Faith Cleric at-will 1: Recovery Strike Cleric encounter 1: Vengeful Flare Cleric daily 1: Astral Condemnation Cleric utility 2: Soothing Words
ITEMS Ritual Book, Dagger (4), Holy Symbol, Leather Armor, Adventurer’s Kit, Harp, Footpads, Sanctified Incense (Religion) (10) RITUALS Gentle Repose
Parents are diplomats from Frosthorn, and wished for their child (Mialee) to further her abilities as a cleric, diplomat, and healer by taking on the challenges that being a member of the special task force would provide. Her fellow clergymen also encourage her to take on this task as a personal quest and way to help the city. Not trained overly in battle, her main purpose in the group will be as a healer, and occasionally lending her mind to tasks as required. As a child she hung around her parents as often as possible, being educated in the ways of diplomacy by them in between lessons by her tutors. When she turned 80, she became a cleric of the god Bahamut. She is now a spry 84, not very old for an elf, comparing at about age 33 in human years.
Having now been with the party for several days, she is wondering whether it was really wise of her to agree to joining the group. She is a gentle soul, disliking hurt and pain in anyone, especially those she knows. Everyday though there has been conflict. The very first battle, one of the group, poor Ozrik Copperbeard, died. Though she tried to revive him, it was as if he had lost the will to live. For the time being, she continues with the group, knowing they would most likely die without a healer there.