Description
Gain the Dragon Magic class features
Add Strength modifier (+3) to damage
Use Strength modifier (+3) for AC
Resist cold damage and pierce that resistance with your spells
+2 AC after you are bloodied
+1 to attack rolls after hitting with sorcerer at-will attack
+1 to attack rolls with Light Blades
Description
You fling your arm in a wide arc, casting liquid fire at your foes.
At-Will ✦ Arcane, Fire, Implement
Standard Action Close blast 3
Target: Each creature in blast
Attack: Charisma vs. Reflex
Hit: 1d8 + Charisma modifier fire damage.
Level 21: 2d8 + Charisma modifier fire damage.
Dragon Magic: The next enemy that hits you with a
melee attack before the end of your next turn takes fire
damage equal to your Strength modifier.
Dagger: +5 attack, 1d8+7 damage.
A bolt of many-colored light leaps from your hand and screams
toward an enemy’s head.
At-Will ✦ Arcane, Implement, Psychic
Standard Action Ranged 10
Primary Target: One creature
Primary Attack: Charisma vs. Will
Hit: 1d10 + Charisma modifier psychic damage.
Level 21: 2d10 + Charisma modifier psychic damage.
Dagger: +5 attack, 1d10+7 damage.
The thunder of your steps batters your foe.
At-Will ✦ Arcane, Implement, Thunder
Standard Action Ranged 10
Target: One creature
Attack: Charisma vs. Fortitude
Hit: 1d8 + Charisma modifier thunder damage.
Level 21: 2d8 + Charisma modifier thunder damage.
Effect: Before or after the attack, you shift 1 square.
Dagger: +5 attack, 1d8+7 damage
Creaking ice envelops and hinders your enemy.
Encounter ✦ Arcane, Cold, Implement
Standard Action Ranged 10
Target: One creature
Attack: Charisma vs. Fortitude
Hit: 3d6 + Charisma modifier cold damage, and the
target takes a –2 penalty to Reflex until the end of your
next turn.
Dagger: +5 attack, 3d6+7 damage
A brilliant beam lances out to strike your foe and befuddle it.
Daily ✦ Arcane, Implement, Radiant
Standard Action Ranged 10
Target: One creature
Attack: Charisma vs. Will
Hit: 6d6 + Charisma modifier radiant damage.
Wild Magic: If you rolled an even number on the attack
roll, the target takes a penalty to attack rolls against you
equal to your Dexterity modifier (save ends).
Miss: Half damage.
Dagger: +5 attack, 6d6+7 damage.
a backpack, a bedroll, flint and steel, a belt pouch, two sunrods, ten days’ worth of trail rations, 50 feet of hempen rope, and a waterskin.
Bio
Despite sharing a name with the noble house of Black, Kinsen is a bastard and an outcast. This is due in part to the Progenitor of house Black, Ignacious Black, who sired so many illigetimate and unclaimed children during his life that claims to his lands and titles has become battle with many participants.
Kinsen’s father (much to his chagrin) was never officially recognised as a member of house Black,and not having the finances to fund a legal campaign, was forced to relent his claims. He refused to change his name however, and claimed direct lineage to the Rock God to anyone who would ask.
Kinsen couldnt give a damn about titles or honours. He feels a power within himself, and he is determined to go out into the world and exploit it. he is quite possibly the most authentic ancestor to Ignacious that could exist, owing his powers to the same Dragon blood that fueled Iggy, and having the same hostility towards hotel rooms. if Iggy were looking down on Kinsen, he would truly be proud that everything he stood for was alive well in his Decendant.
