Sir Korbou Tao
A noble member of the Gouwl Breed, and Munitions Officer & liaison for the Marine Contingent of HMSS Iris
Description
| Characteristic | Value | Point Cost |
|---|---|---|
| STR | 10 | 0 |
| DEX | 20 | 30 |
| CON | 10 | 0 |
| BODY | 10 | 0 |
| INT | 18 | 8 |
| EGO | 10 | 0 |
| PRE | 10/25 | 0 |
| COM | 14 | 2 |
| PD | 2 | 0 |
| ED | 2 | 0 |
| SPD | 6 | 20 |
| RECOVERY | 4 | 0 |
| ENDURANCE | 20 | 0 |
| STUN | 20 | 0 |
| RUN | 6" | 0 |
| SWIM | 2" | 0 |
| LEAP | 2"/6" | 0 |
STR Roll: 11
DEX Roll: 13
CON Roll: 11
INT Roll: 13
EGO Roll: 11
PER Roll: 13
Disadvantages Pts
- 25 Social Limitation: In the Navy (Very Frequently, Severe)
- 25 Hunted: Sorn, etal 8- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Harshly Punish)
- 25 Hunted: Our Navy 14- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching)
- 20 Dependent NPC: The Crew 14- (As powerful as the PC; Useful Noncombat Position or Skills; Group DNPC: x8 DNPCs)
- 5 Reputation: Winning bidder, 8-
- 5 Reputation: Breed Reputation and Prejudice: Aggressive tendencies & Overprotective, 11- (Known Only To A Small Group)
- 5 Dependence on food: Weakness: -3 To Characteristic Rolls and related rolls per time increment (Common, 6 Hours)
- 10 Vulnerability: 1 1/2 x STUN Acid (Common)
- 15 Psychological Limitation: Jaded (Very Common, Moderate)
- 5 Dependent NPC: 8- (Normal; Useful Noncombat Position or Skills)
- 5 Psychological Limitation: “Over”? Protective (Uncommon, Moderate)
XP
Base Points: 81
Disads Total: +145
XP gained: 79
Bonus XP: 3
Experience Spent: 65
Total Cost: 284
Unspent XP: 16
Abilities & Powers
| Pts. | Ability/Talent/Power | END |
|---|---|---|
| 10 | +1 SPD | 0 |
| 5 | Prehensil Tail: Extra Limb (1) | 0 |
| 10 | Empathic Communication: Telepathy 6d6, Reduced Endurance (0 END; +1/2) (45 Active Points); Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1), Empathy All Emotions (-1/2), Stops Working If Mentalist Is Stunned (-1/2), No Range (-1/2), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Communication Only (-1/4), Does Not Provide Mental Awareness (-1/4) | 0 |
| 10 | Hightened Smell: Detect A Single Thing 15- (Smell/Taste Group), Targeting (15 Active Points); Always On (-1/2) | 0 |
| 6 | Leaping +4" (6" forward, 3" upward) (Accurate) (9 Active Points); Restrainable (-1/2) | 1 |
| 10 | +15 PRE (15 Active Points); Limited Power Power loses about a third of its effectiveness (Only for Defense; -1/2) | 0 |
| 3 | Bump Of Direction | 0 |
| 10 | Life Support (Safe Environment: Zero Gravity; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum) | 0 |
| 6 | Race Memory: +2 with any Knowledge skills | 0 |
| 2 | Damage Resistance (2 PD/2 ED) | 0 |
| 3 | Ambidexterity (No Off Hand penalty) | 0 |
| 3 | Small Arms Marksman: No Range Modifiers with RKA 1d6 or less (7 Active points); OAF Fragile (-1 1/4), Gestures (-1/4) | 0 |
Tech
79 Variable Power Pool, 71 base + 8 control cost, (106 Active Points); all slots Independent (-2), OAF Fragile (-1 1/4), Gestures (-1/4)
- Custom light saber: Melee Real Cost 8 [4 END to activate]
- Light saber: Killing Attack – Hand-To-Hand 1d6, +1 Increased STUN Multiplier ( +1/4), Reduced Endurance (1/2 END; +1/4), Attack Versus Limited Defense (Reflective or same color as beam covering; +1 1/2) (45 Active Points); Independent (-2), OAF Fragile (-1 1/4), No STR Bonus (-1/2), Gestures (-1/4), Real Weapon (-1/4) Real Cost: 8 2
- Custom sidearm: Mine Real Cost: 25 [12×2/12×2]
- Custom sidearm: Shipboard Real Cost: 19 [16/16]
- Quark disintegrator: Killing Attack – Ranged 1/2d6, 16 Charges ( +0), Affects Desolidified Desol. where still “physical” ( +1/4), Penetrating ( +1/2), Area Of Effect Accurate (One Hex; +1/2), Selective ( +1/4), Autofire (10 shots; +2) (45 Active Points); Independent (-2), OAF Fragile (-1 1/4), Gestures (-1/4) Real Cost: 10 [16 Charges]
- Micro-Rocket-Dart Launcher: Killing Attack – Ranged 1/2d6, 16 Charges ( +0), Armor-Piercing ( +1/2), Penetrating ( +1/2), Area Of Effect Accurate (One Hex; +1/2), Autofire (10 shots; +2) (47 Active Points); Independent (-2), OAF Fragile (-1 1/4), Gestures (-1/4) Real Cost: 10 [16 Charges]
- Flechette Auto-Gun: Killing Attack – Ranged 1/2d6, 16 Charges ( +0), Armor-Piercing ( +1/2), Penetrating ( +1/2), Area Of Effect Nonselective (5” Cone; +3/4), Autofire (10 shots; +2) (47 Active Points); Independent (-2), OAF Fragile (-1 1/4), Gestures (-1/4) Real Cost: 10 [16 Charges]
- Micro-Rocket-Dart Saturation Pistol: Killing Attack – Ranged 1/2d6, 16 Charges ( +0), Armor-Piercing ( +1/2), Penetrating ( +1/2), Area Of Effect Accurate (5” Cone; +3/4), Selective ( +1/4), Autofire (10 shots; +2) (50 Active Points); Independent (-2), OAF Fragile (-1 1/4), Gestures (-1/4) Real Cost: 11 [16 Charges]
- Laser Saturation Pistol: Killing Attack – Ranged 1/2d6, 16 Charges ( +0), Armor Piercing ( +1/2), Penetrating ( +1/2), Area Of Effect Accurate (One Hex; +1/2), Autofire (10 shots; +2) (45 Active Points); Independent (-2), OAF Fragile (-1 1/4), Gestures (-1/4) Real Cost: 10 [16 Charges]
- Laser Saturation Pistol Mark II (LS-2): Killing Attack – Ranged 1/2d6, 16 Charges ( +0), Armor Piercing ( +1/2), Penetrating ( +1/2), Area Of Effect Nonselective (5” Cone; +3/4), Autofire (10 shots; +2) (47 Active Points); Independent (-2), OAF Fragile (-1 1/4), Gestures (-1/4) Real Cost: 10 [16 Charges]
- “Heat” ray: Energy Blast 2d6+1, STUN Only ( +0), 16 Charges ( +0), Area Of Effect (One Hex; +1/2), Selective ( +1/4), Autofire (10 shots; +2) (45 Active Points); Independent (-2), OAF Fragile (-1 1/4), Gestures (-1/4) Real Cost: 10 [16 Charges]
- Frag-Grenades (Sachel of 4): Killing Attack – Ranged 1d6, Time Delay ( +1/4), Armor Piercing ( +1/2), Area Of Effect Nonselective (3” Radius; +3/4), Conforming ( +1/2) (45 Active Points); 4 Charges (-1), Dropped (-1/2), Can Be Missile Deflected (-1/4), Independent (-2), OAF Fragile (-1 1/4), Gestures (-1/4) Real Cost: 7 [4 Charges]
- Sonic Stun Grenades (Sachel of 2): Change Environment 4” radius, -1 DCV, -2 OCV, Long-Lasting 20 Minutes, Multiple Combat Effects, Time Delay (+1/4) (44 Active Points); 2 Charges (-1 1/2), Nonselective Target (-1/4), Limited Power Power loses about a fourth of its effectiveness (Dropped; -1/4), Independent (-2), OAF Fragile (-1 1/4), Gestures (-1/4) Real Cost: 7 [2 Charges]
- Anti-Concealment Nanite Grenades (Sachel of 4): Dispel 4d6, Cumulative ( +1/2), Continuous ( +1), Area Of Effect (3” Radius; +1), Selective ( +1/4) (45 Active Points); 4 Charges (-1), OIF Fragile (-3/4), Dropped (-1/2), Can Be Missile Deflected (-1/4), Independent (-2), OAF Fragile (-1 1/4), Gestures (-1/4) Real Cost: 6 [4 Charges]
- Custom body armor: Shell Real Cost: 38
- Charged Battle Suit: Force Field (9 PD/9 ED) (Protect Carried Items), Reduced Endurance (0 END; +1/2) (42 Active Points); Independent (-2), OAF Fragile (-1 1/4), Gestures (-1/4) Real Cost: 9 0
- Composite body armor: Armor (12 PD/12 ED), Hardened (+1/4) (45 Active Points); Independent (-2), OAF Fragile (-1 1/4), Gestures (-1/4) Real Cost: 10
- Ablative Plating with Integrated Nanite Housings: Physical Damage Reduction, Resistant, 50%, Hardened (+1/4) (37 Active Points); Independent (-2), OAF Fragile (-1 1/4), Gestures (-1/4) Real Cost: 8
- Lightsaber Defense System: Armor (12 ED), (18 Active Points); Defense Versus Limited Attack (Addapts armor to same color as lightsaber beam covering; -1 1/2) Independent (-2), OAF Fragile (-1 1/4), Gestures (-1/4) Real Cost: 2
- Inductive Plating: Energy Reduction, Resistant, 50%, Hardened (+1/4) (37 Active Points); Independent (-2), OAF Fragile (-1 1/4), Gestures (-1/4) Real Cost: 8
- Psy-Dampener: Mental Defense (7+EGO/5 MD) (7 Active Points); Independent (-2), OAF Fragile (-1 1/4), Gestures (-1/4) Real Cost: 1
- Environmental Armor Seals/Us Environmental Suit: Life Support (Eating: Character only has to eat once per year; Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Self-Contained Breathing) (32-34 Active Points); Independent (-2), OAF Fragile (-1 1/4), Gestures (-1/4) Real Cost: 7 0
- Scientific detector: Detect A Large Class Of Things 16- (Unusual Group), Discriminatory, Analyze, Increased Arc Of Perception (360 Degrees), Microscopic: x1,000, Range, Telescopic: +6 (45 Active Points); Independent (-2), OAF Fragile (-1 1/4), Gestures (-1/4) Real Cost: 10 0
- The ship: Vehicles & Bases (40 Active Points); Independent (-2), OAF Fragile (-1 1/4), Gestures (-1/4) Real Cost: 9
- Ships cloaking OR stealth suits: Invisibility to Sight, Radio and Mental Groups, Spatial Awareness, Detect, Normal Hearing and Normal Smell (44 Active Points); Independent (-2), OAF Fragile (-1 1/4), Gestures (-1/4) Real Cost: 10 4
- Additional Available Equipment
Combat Manuvers
- 2 Weapon Element: Energy Blades & Pistols
- 4 Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
- 4 Martial Dodge: 1/2 Phase, — OCV, +5 DCV, Dodge, Affects All Attacks, Abort
- 4 Counterstrike: 1/2 Phase, +2 OCV, +2 DCV, 4d6 Strike, Must Follow Block
Skills
- 10 WF: Beam Weapons, Emplaced Weapons, Energy Weapons, Small Arms, Energy Blades, Vehicle Weapons
- 3 Tactics 13-
- 3 Systems Operation 13-
- 5 Skipover Sprayfire
- 5 Accurate Sprayfire
- 3 Quickdraw 13-
- 3 Weapon Smith: Firearms, Energy Weapons 13-
- 9 +3 Ship Weapons
- 2 +2 with Light Saber
- 6 +3 with Pistols
- 8 +4 with multiple attacks
Other
- 2 Fringe Benefit: Knight
- 2 +2 Crew EXP point
Combat Summary
| Base OCV: 7 | Base DCV: 7 | ECV: 3 |
| Levels: +4 with Auto-Fire, +3 Ship Weapons, +2 with Light Saber, +3 Pistols, +4 with multiple attacks | ||
| DEX: 20 | SPD: 6 | Phases: 2, 4, 6, 8, 10, 12 |
| 2 PD (2 rPD) | 2 ED (2 rED) | MD: 0 |
| 14 rPD Wearing Shell | 14 rED Wearing Shell | 9 MD Wearing Shell |
| END: 20 | STUN: 20 | BODY: 10 |
Bio
One of the co-owners of the HMSS Iris, Sir korbou Tao of the Gouwl Breed serves the ship as her Munitions Officer, and liaison for the Marine Contingent.
Family:
- Father: Lord Norbou Tao of The Gouwl.
- Mother: Lady Kiena Tao of The Teegler. (Deceased)
- Sister: Dame Kiebou Tao of The Teegler. (Deceased)
Hobbies, Pastimes, and Stuff he likes:
- Favorite Color: Grey
- Favorite Wild Animal: mountain lion
- Favorite Domesticated Animal: shorthaired cat
- Favorite Vacation Destination: Open Planes
- Favorite Mental Hobby: checkers
- Favorite Physical Hobby: Target Shooting
- Favorite Music: mostly Hard Rock, but on rare ocasions he ocassionaly goes for Deathmetal
- Favorite Literary Genre: Military SF
- Favorite Alcoholic Beverage: Beer
- Favorite Non-alcoholic Beverage: Chocolate milkshake
- Favorite Food: Creamy Potato Soup & Schnitzel are his absolute favorites, but he generally goes for just about anything with copious amounts of meat.
- Favorite Dessert: Snickerdoodles
