The Tower of Umath Khar

This campaign is set in the fantasy world of Eberron, where magic and technology meet at a crossroads to aid in the daily lives of the townsfolk, as well as further the goals of heroes and villains alike.

Long ago, when the elves had only just learned the ways of magic at the heels of their Giant masters and sought to free themselves from the bonds of slavery, they built massive towers as focus points for thier magic to help in their revolt. Winning their freedom, they abandoned Xen’drik and thier crippled masters to an island continent to the north. Now, thousands of years later these towers lay in ruins in the jungles of Xen’drik, long forgotten by most. But what if one of them had survived the test of time? What power could be gained from a tower that has lain dormant for nearly forty-thousand years? A group of adventurers is about to find out…