The Watchtowers of Shadowgate Depths

Adir Uzhif the Flametouched

Adir the Efriti, Master of Deception and Slight of Hand

Adir Uzhif the Flametouched

Description

Bio

Born to a Bedaine tribeswoman and an ifrit, Adir started his adventure in the great dunes of Ugini. Despite his father’s absence during his entire childhood he grew up in comfort. The flametouched are prominent members of the tribes and had many friends and retainers. While he was still a boy he was adventuring with some friends in the great desert. They uncovered a forgotten tomb from one of the long lost cultures of Ugini. Entering was strictly forbidden but the young nobleman pushed the expedition forward anyway. Some of his friends died to ancient undead in the tomb and by his reckless actions he ended up in disgrace with his Bedaine tribesmen. This resulted in his exile from the great desert and he wandered to the free-port of Qar’qathir. His only remaining possession was the jewel he got from his mysteriously absent father and mother.

To survive in Qar’qathir, Adir joined a troupe of acrobats and troubadours. He learned most of his rogue skills and talents from the eccentric lot. After some time, the troupe got themselves in trouble with one of the rich merchant houses of Qar’qathir. The group disbanded and Adir fled on a ship across the sea. He ended up in Rowendia.

His fortunes did not improve in the elven empire. He struggled to survive. On his own and lacking any real trade skills, he resorted to thievery and occasionally worse. Eventually he found himself in the dungeons of Rowendia and under the watch of some secretive Imperial organizations. As a bid for his freedom he offered his services (the only thing he had left).

He now finds himself in the employ of an organization he doesn’t really know. But the last vestiges of his Bedaine ethics demand that he honor his vow to assist his former captors.

Basic Information

Character Name Player Race Class
Level Alignment Deity Gender
Age Size Height Weight
Eyes Hair Skin Experience Points
Languages

Abilities

Name Score Mod Temp
Dmg
Temp
Boost
Str
Dex
Con
Int
Wis
Cha

Hit Points

Max Current Nonlethal

Initiative

Total Dex Mod Misc

Speed

Land Burrow Climb Fly Swim

Armor Class

= + + + + + +
Total Touch Flat-F. Armor Shield Dex Mod Size Natural Defl. Misc

Defenses

Miss % Damage Red. Spell Res.

CMB/CMD

= + +
CMB Base Att. Str Mod Size
= + +
CMD Base Dex Mod Misc Conditional

Saving Throws

  Total Base Abil. Mod Magic Misc. Temp. Conditional
Fort
Reflex
Will

Attack Bonuses

Melee = + + +
Ranged = + + +
Total Base Attack Bonus Abil. Mod Size Misc

Weapons+ Add

Name Attack Bonus Damage Critical Range Type Special Qualities

Protective Items

Armor

Name Type Bonus Max Dex Check Penalty Spell Failure Max Speed Special Qualities

Shield

Name Type Bonus Check Penalty Spell Failure Special Qualities

Ring / Amulet / Etc.

Name Type Bonus Special Qualities Name Type Bonus Special Qualities

Skills+ Add

CS Skill Key
Abil.
Total Abil.
Mod
Ranks Misc
Acrobatics Dex
Appraise Int
Bluff Cha
Climb Str
Craft () Int
Craft () Int
Craft () Int
Diplomacy Cha
Disable Device Dex
Disguise Cha
Escape Artist Dex
Fly Dex
Handle Animal Cha
Heal Wis
Intimidate Cha
Knowledge () Int
Knowledge () Int
Knowledge () Int
Knowledge () Int
Knowledge () Int
Linguistics Int
Perception Wis
Perform () Cha
Perform () Cha
Perform () Cha
Profession () Wis
Profession () Wis
Ride Dex
Sense Motive Wis
Sleight of Hand Dex
Spellcraft Int
Stealth Dex
Survival Wis
Swim Str
Use Magic Device Cha

Feats+ Add

FeatDescription

Special Abilities+ Add

AbilityDescription

Traits+ Add

TraitDescription

Inventory+ Add

Carrying Capacity

lbs. lbs. lbs. lbs. lbs.
Light Load Medium Load Heavy Load Lift Over Head Push/Drag

Money

Total PP GP SP CP

Spells

New Spells Section: Spell Levels+ Add

Character Bio



Campaign:
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