NG Human Battle Sorceror
Human Battle Sorcerer, 8
|Abilities: Str 12, Dex 14, Con 14, Int 13, Wis 11, Cha 17|
|Initiative: +2||Speed: 30 ft.|
|Hit Dice: 6d8+12 (47 hp)|
|AC/tch/ff: 16/12/14 ( Armor +4, Dex +2)|
|Saves: Fort +4, Ref +4, Will +5|
||Space/Reach: 5 ft./5 ft.|
|Attack: mwk rapier
or light crossbow
|Full Attack: mwk rapier
or light crossbow
|Special Attacks: Spells|
|Racial Traits: +1 skill pt. per level, Bonus Feat|
|Class Traits: Spells per day 5/6/6/4, DC 13/14/15/16,|
|Skills: concentration +10, decipher script +2, heal +1 intimidate +4, know (arcana) +11, listen +2, search +2, sense motive +1, spellcraft +10, spot +4, survival +1,
use magic dev. +5
|Feats: Able Learner, Combat Casting, Spell Penetration, Enlarge Spell|
|Languages: Common, Draconic|
Rayne, (f.k.a. Dawn Greenfield) was born in the small village of Millstream. Her family life growing up was well-adjusted and typical for a girl living in a rural, backwater village. When Dawn reached puberty, however, she began to manifest bizarre powers. These powers often took the form of unusual, occasionally destructive emissions of magic energy, which would typically occur when Dawn became frightened, angry or found herself in a similar heightened emotional state. After Dawn caused the accidental combustion of old farmer MacKenna’s dog, Scarface, the village adepts decided that the outbursts were most likely evidence of demonic possession.
When the adepts’ attempts at exorcising the demons failed, Dawn became a pariah within her own village. Feeling rejected and out of place among the otherwise mundane villagers, Dawn decided to set out on her own. When Dawn reached 14 summers in age, she fell in with a disreputable group of entrepreneurs, known as the Black Tear Society who were based out of the market town of Hogsmeet. Dawn became Rayne & began running errands and casing targets for the group, unaware of their violent intentions. Because the group was made up of societal outcasts like herself, she finally felt like she belonged. However, as the dark nature of the organization became apparent, Rayne began to regret her allegiance to the group. Unfortunately, the group leadership did not look kindly on attempts to leave the company.
One day, the headquarters for the Black Tear was raided by bounty hunters working for the local constabulary. One of the raiders, named Te’drik, shared a common talent for sorcery similar to Rayne’s. Recognizing that Rayne had fallen into a situation beyond her control, the Sorcerer took her under his wing and made it his mission to help Rayne gain control of her natural talents so that she could begin to view them as an asset rather than a crutch. After spending a few years under Te’drik’s careful instruction, Rayne had at last gained enough confidence and control to once again make her own way in the world. Though she can be a bit heavy-handed with the fire magic.
To this day, however, Rayne feels an affinity towards outcasts & outsiders such as half-elves, half-orcs and anyone else who is otherwise shunned by society. She also feels extremely protective of the innocent & those who cannot defend themselves, such as children, the injured, & the weak.
Rayne’s life philosophy: Alchemist’s Fire, Ray of Flame, FIREBALL!!!
|Miss %||Damage Red.||Spell Res.|
|Total||Base Att.||Str Mod||Size||Misc|
|Total||Base Attack Bonus||Abil. Mod||Size||Misc|
|Name||Attack Bonus||Damage||Critical||Range||Type||Special Qualities|
|Name||Type||Bonus||Max Dex||Check Penalty||Spell Failure||Max Speed||Special Qualities|
|Name||Type||Bonus||Check Penalty||Spell Failure||Special Qualities|
Ring / Amulet / Etc.
|Name||Type||Bonus||Special Qualities||Name||Type||Bonus||Special Qualities|
|Sleight of Hand||Dex|
|Use Magic Device||Cha|
Special Abilities+ Add
|Light Load||Medium Load||Heavy Load||Lift Over Head||Push/Drag|