the Wild Lands

Zuüm Maeckpuuv

Zuüm Maeckpuuv is a Dragonborn Warlock from a renowned house of warriors.

Zuüm Maeckpuuv

Description

Bio

Zuüm is the third descendant of the Maeckpuuv bloodline that has its roots in Lylorn, the currently dominant Dusk Port On Returned Abeir. The Maeckpuuv fought in the gruesome wars against the dragons and are still a renowned house of warriors despite their stronghly decreased numbers. Although they still spend much of their time on martial training, they also have become successfull merchants and gained considerable wealth within Lylorn. The Family’s History is well documented in a vast family library which keeps track of all accomplishments (and mishaps) of the bloodline’s descendants. The young Maeckpuuv have a tradition of adventuring to gain experience and insight in the world before they attend to the more serious tasks the family is responsible for. When they return, their travel journals usually contribute greatly to the family’s knowledge of the world and anything that takes place in it. The youngest Maeckpuuv that have come to a ripe age to adventure are Buüm, Zwaäm, Zuüm, Pluüf and Baäm. Strangely, the oldest two Buüm and Zwaäm did yet seem to find any motivation to travel whereas the youngest three were last seen in the harbor a couple of months ago, packed and eager to see the world…

Character Name Level Class Paragon Path Epic Destiny Total XP Race Size Age Gender Height Weight Alignment Deity Affiliation
INITIATIVE
Score Dex ½Lv Misc
Initiative
Conditional Modifiers +
ABILITY SCORES
Score Mod M+½
Strength
Constitution
Score Mod M+½
Dexterity
Intelligence
Score Mod M+½
Wisdom
Charisma
HIT POINTS
Max HP Bloodied Surge Value Surges Current HP Temp HP Surges Used Death Saves Resistances +
SAVE MODIFIERS
Modifiers +
SKILLS
Bonus A+½ Trnd Arm Misc
Acrobatics Dex
Arcana Int
Athletics Str
Bluff Cha
Diplomacy Cha
Dungeoneering Wis
Endurance Con
Heal Wis
History Int
Insight Wis
Intimidate Cha
Nature Wis
Perception Wis
Religion Int
Stealth Dex
Streetwise Cha
Thievery Dex
NOTES
Note +
DEFENSES
Score 10+½ Abil Cls Feat Enh Misc Misc
AC
Conditional Bonuses +
Score 10+½ Abil Cls Feat Enh Misc Misc
Fort
Conditional Bonuses +
Score 10+½ Abil Cls Feat Enh Misc Misc
Ref
Conditional Bonuses +
Score 10+½ Abil Cls Feat Enh Misc Misc
Will
Conditional Bonuses +
ACTION POINTS
Points MSs
Action Points
Additional Action Point Effects +
RACE FEATURES
Feature +
CLASS FEATURES
Feature +
FEATS
Feat +
LANGUAGES KNOWN
Language +
BACKGROUNDS
Background +
MOVEMENT
Speed Base Arm Item Misc
Speed
Special Movement +
SENSES
Score Base Skill
Passive Insight 10 +
Passive Perception 10 +
Special Senses +
COMBAT WORKSPACE
+
Attack Type
Attack
½Lv
Abil
Cls
Prof
Feat
Enh
Misc
Damage
Abil
Feat
Enh
Misc
Misc
 
AT-WILL POWERS
Power +
ENCOUNTER POWERS
Power +
DAILY POWERS
Power +
EQUIPMENT
Item +
Character By • Sheet By