crappy necromancer with a taste for fine art
Male Elf Necromancer 8
Strength 11 (+0) Dexterity 19 (+4) Constitution 10 (+0) Intelligence 20 (+5) Wisdom 16 (+3) Charisma 14 (+2)
Size: Medium Height: 5' 1" Weight: 110 lb Skin: Pale, pock marked, and scarred Eyes: Cloudy green Hair: Brown
Gave up: Evocation & Illusion
Total Hit Points: 22
Speed: 30 feet
Armor Class: 14 = 10 +4 [dexterity]
Touch AC: 14 Flat-footed: 10
Initiative modifier: +4 = +4 [dexterity] Fortitude save: +2 = 2 [base] Reflex save: +6 = 2 [base] +4 [dexterity] Will save: +9 = 6 [base] +3 [wisdom] Attack (handheld): +4 = 4 [base] Attack (unarmed): +4 = 4 [base] Attack (missile): +8 = 4 [base] +4 [dexterity] Grapple check: +4 = 4 [base]
Languages: Abyssal, Common, Draconic, Dwarven, Elven, Gnoll, Goblin, & Sylvan
Longbow [1d8, crit x3, range inc. 100 ft, 3 lb, piercing]
Gave up familiar for a skeletal minion
Skill Focus (Bluff) Skill Focus (Listen) Skill Focus (Sense Motive) Murky-Eyed [flaw] Scribe Scroll [free to wizard] Sudden Extend Sudden Maximize
Skills Appraise Int 5 = +4 +1 Balance Dex* 3 = +3 Bluff Cha 5 = +0 +2 +3 [skill focus] Climb Str* -1 = -1 Concentration Con 8 = +0 +8 Craft_(painting) Int 5 = +4 +1 Decipher Script Int 10 = +4 +6 Diplomacy Cha 0 = +0 Escape Artist Dex* 3 = +3 Heal Wis 1 = +1 Hide Dex* 3 = +3 Intimidate Cha 0 = +0 Jump Str* -1 = -1 Knowledge (arcana) Int 6 = +4 +2 Knowledge (history) Int 5 = +4 +1 Knowledge (religion) Int 5 = +4 +1 Knowledge (planes) Int 6 = +4 +2 Listen Wis 8 = +1 +2 +2 [elf] +3 [skill focus] Move Silently Dex* 3 = +3 Perform_(Singing) Cha 2 = +0 +2 Ride Dex 3 = +3 Search Int 11 = +4 +5 +2 [elf] Sense Motive Wis 6 = +1 +2 +3 [skill focus] Spellcraft Int 5 = +4 +1 Spot Wis 3 = +1 +2 [elf] Survival Wis 1 = +1 Swim Str** -1 = -1 Use Rope Dex 3 = +3
- = check penalty for wearing armor
This character also has 2 ranks in Speak Languages. Search >=5 ranks gives +2 on survival checks while tracking. The owl confers +3 on spot checks in dimly-lit conditions. If the familiar is within reach, +2 on spot and listen (“alertness”).
Zero-level Necromancer spells: 5 (4+1) per day
First-level Necromancer spells: 7 (4+2+1) per day
Second-level Necromancer spells: 5 (3+1+1) per day
Third-level Necromancer spells: 5 (3+1+1) per day
Fourth-level Necromancer spells: 4 (2+1+1) per day
- +2 dexterity / -2 constitution (already included)
- Immune to magical sleep
- +2 racial bonus to saves vs. enchantments
- Low-light vision
- Proficient with longsword, rapier, longbow & shortbow
- +2 racial bonus on listen, search, and spot checks
- Notice secret doors
- Skeletal Minion, etc.
- Bonus Feats (already included)
- High intelligence gains bonus spells daily
- Specialist gets 1 extra necromancy spell/level/day
A 1st-level necromancer using this variant can begin play with an undead minion (a human warrior skeleton). Obtaining this minion takes 24 hours and uses up magical materials that cost 100 gp.
This creature is a loyal servant that follows the necromancer’s commands and accompanies her on adventures if desired. If the skeletal minion is destroyed, the necromancer suffers no ill effects and may replace it by performing a ceremony identical to the one that allowed her to obtain her first servant.
At 1st level, the skeleton is completely typical, but it gains power as the necromancer gains levels. The skeleton has a number of Hit Dice equal to the necromancer’s class level (6 HD). Add one-half the necromancer’s class level to the skeleton’s natural armor bonus (+3). Add one-third of the necromancer’s class level to the skeleton’s Strength and Dexterity scores (+2).
A necromancer using this variant permanently gives up the ability to obtain a familiar.
Aeoduin is an elven necromancer that runs a business, based in the Nerathi port city of Valisca, where he buys the corpses from the families of those too poor to afford to bury them, then he reanimates them as skeletons, bleaches their bones, and rents them as cheap slave labor. He usually has to accompany the skeletons to the job site to command them to do their menial tasks. He then leaves the mindless creatures to their work until the job is done or he stops receiving payment for his services.
This is Aeoduin’s main revenue stream. He uses the money to fund the recovery of art from lost cities and fallen civilizations, in order to fill out his already sizable collection of rare treasures. He is known among less savory adventurers and tomb robbers as someone who buys art, no questions asked, as well as someone who offers profitable jobs to those willing to brave ruined cities to recover ancient jewelery, paintings, tapestries, and/or sculptures. Rumor has it, he is especially interested in certain lost Cendraine treasures.
He never talks about himself or his people, and quickly grows tired of those that ask him too many questions about either.