Female Tiefling Magus (Bladebound)
Female Tiefling Magus (Bladebound) 1
NG Medium Outsider (Native)
Hero Points 1
Init +2; Senses Darkvision (60 feet); Perception +0
AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 8 (1d8)
Fort +2, Ref +2, Will +2
Resist cold 5, electricity 5, fire 5
Spd 30 ft.
Melee Longsword +1 (1d8+1/19-20/x2) and
Rapier +1 (1d6+1/18-20/x2)
Spell-Like Abilities Darkness (1/day)
Magus (Bladebound) Spells Known (CL 1, 1 melee touch, 2 ranged touch):
1 (2/day) Shield, Burning Hands (DC 15)
0 (at will) Disrupt Undead, Detect Magic, Mage Hand
Str 12, Dex 15, Con 10, Int 18, Wis 10, Cha 12
Base Atk +0; CMB +1; CMD 13
Feats Additional Traits
Traits Armor Expert, Bandit (River Kingdoms): Stealth, Fast-Talker, Teacher’s Pet: Knowledge: Religion, Unafraid (Ustalav)
Skills Acrobatics +1, Bluff +8, Climb +0, Escape Artist +1, Fly +1, Knowledge: Arcana +8, Knowledge: Religion +10, Knowledge: The Planes +8, Ride +1, Spellcraft +8, Stealth +8, Swim +0, Use Magic Device +5
Languages Abyssal, Draconic, Dwarven, Elven, Infernal
SQ Arcane Pool (+1) (5/day) (Su), Tarrow Points (1), Spell Combat (Ex)
Combat Gear Chain Shirt, Longsword, Rapier; Other Gear Backpack (empty), Blanket, Waterskin
Arcane Pool (+1) (5/day) (Su) – 0/5
Darkness (1/day) (Sp) – 0/1
Arcane Pool (+1) (5/day) (Su) At 1st level, the magus gains a reservoir of mystical arcane energy that he can draw upon to fuel his powers and enhance his weapon. This arcane pool has a number of points equal to 1/2 his magus level (minimum 1) + his Intelligence modifier. The poo
Armor Expert -1 Armor check penalty.
Bandit (River Kingdoms): Stealth +1 to Stealth checks, Stealth is always a class skill for you.
Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks.
Damage Resistance, Electricity (5) You have the specified Damage Resistance against Electricity attacks.
Damage Resistance, Fire (5) You have the specified Damage Resistance against Fire attacks.
Darkness (1/day) (Sp) Darkness once per day.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
Teacher’s Pet: Knowledge: Religion Professor Lorrimor traveled the Inner Sea region lecturing and teaching at universities in locations as far-flung as Manaket and Magnimar, and as different in scope as the bardic colleges of Taldor and the battle colleges of the River Kingdoms. Speak
Unafraid (Ustalav) You receive a +2 bonus on all saving throws made against fear affects.