In far off Marienburg, money rules. Money decides, who lives and who dies. Guildsmen, politicians and thieves constantly seek a way to make more guilders. Surviving here takes wits, guile and the ability to sometimes look the other direction when needed. But what kind of person do you want to be? A victim? A Thug? Or a Hero?
Welcome to Marienburg.
Ahh, but you’ve lived here your whole life haven’t ya bloke? So what I’m about to tell you, is no secret to you.
First off, you should be glad. You are either a member of the prestigous [[St. Josef’s Brotherhood of Stevedores and Teamsters | St. Josef’s Brotherhood of Stevedores and Teamsters]]or you work for them. If you’re a member Bloke, then you know that you must pay a weekly due, every Frietag by the close of business in the sum of 1/-. For those of you not good with the numbers, that’s an average of 10 percent of your weekly wages. See, as you know, the way business works here in Suidock (translated “South Dock” for those of youiffy in the Reikspiel), is you show up at the hall every morning at the ass crack of dawn. You shows your membership papers, best be stamped with “up to date” with the proper guild seal or you’re out the door bloke, and then you waits for your assignments for the day. If’n you’re a stevedore, you go to your appointed ship on the docks and load or unload freight as the case may be. If’n you’re a teamster, well then you sips your cup of warm brown (sold for cheap like every other meal, but only to up to date members), then when it’s time, you go to the warehouse you’ve been tolds to go to and you transfer the freight from the boat or cart as the case may be, into the warehouse. Simple? You bet. [If this is the case for you, then your career choice is most likely Peasant, but other options will be considered, if you can explain them—let me know]
If you work for the guild, well then you perform your job. We have lots of employees here that are not Teamsters or Stevedores. We hires ex-soldiers and militiamen to guard our warehouses, entertainers to perform in our guild house (it is a lively place at night, and many of our dues payin members come here in the evening for food, drink, dice and cards), we have tax men to collect our dues, scribes and students to keep our records, you name it. We got it. We are after all, one of the more powerful guilds in Suidock and all of Marienburg. Now all of you blokes, work for us, but I guarantee you belong to an appropriate guild within your career. After all, we only hire you blokes on the up and up. We don’t like scabs in any profession. [just about any career choice is possible—talk to me].
We also have “other” employees that aint necessarily on our books you understand. We need thugs (for collecting dues and taking care of scabs—you know those blokes, the fellars that try to work as teamsters and stevedores on the down low so as to avoid payin the guild), we also needs roguish and thievery types for takin care of business. Now if you’re in this catagory, then you most likely work for The Guild that No One Talks About, located at the Marienburg Gentlemen’s Club. And I know you’ve seen them Norsemen Berserkers hanging out at the docks. They’re the fellows that chase the scabs away, and make sure they remember not to come back. Usually, them just bein there and lookin all scary like is reason enough for the scabers to tuck tail and run. [Thugs, Rogues, Thieves, Norsemen Berserkers—anything else you can justify].
Now why do you belong to a guild you might ask? Cause nothin gets done by you in Marienburg if’n you don’t. Oh we have scabs, and it aint against the law to work in your Gods Given profession without belongin to one, but it aint a bright idea bloke. You see, your guild offers you protection. What kind of protection? The kind that keeps yourself from waking up with a busted body, hanging from your feet under a dock waiting for high tide to take your pain away. That’s the kind.
Here at the St. Josef’s, we think of ourselves as a happy family. and you’re welcome to be a member (as long as you pays your dues on time). As a part of our family, you gets to eat and drink, play dice and maybe find yourself a welcome lass for company.
Crunchy Game Stuff
Players can expect the campaign to stay in Marienburg. In some way or fashion, each player will be a member of St. Josef’s Brotherhood of Stevedores and Teamsters in the neighborhood of Suidock.
Note: the rules are v2, but I’m ignoring the Storm of Chaos stuff. I’m using Marienburg: Sold Down the River as a sourcebook.