Threads of Invasion

Klang

Warforged fighter

Klang

Description

Klang is a large Warforged fighter. He is fairly as you see him large, strong and loves to get into a fight a get to the bad guys. He has a abhorrence of sheilds – preferring attach to defence preferably using the largest sword available.

He sees it as his job to enter any risky environment first to clear the dangerous bits. Klang has often been caught by traps due to this attitude but really doesn’t care as he sees himself as the best trap finding tool available.

Klan loves kids especially those before the age of 10, he will play with them, allow them to climb on him whenever the opportunity arises. He is aware he scares them at first so will take the time to allow them to get to know him at their own pace.

Most other people Klang finds a little mystifying, he will work with them but doesn’t really understand their motivations. In fact Klan pretty much sees everyone as either good (on his side) or evil (not on his side).

Klan loves being an adventurer and is very close to his buddies Whiskey and Salth.

Bio

Klang was made in the Cannith forge 20 years before the war ended. He was sold to Breland for whom he did most of his fighting. He fought widely and well usually as a core infantry lacking the stealth abilities to be a scout and not being much for magic. He did pick up a bit of healing and was occasionally chosen to lead small groups in battle. By and large he enjoyed being around others and part of something bigger than himself.

When the war finished he was a little lost and wandered Breland and wider taking the odd contract, this led to him drifting to the Shadow Marches while working for one of the houses and meeting up a group of adventurers

Character Name Level Class Paragon Path Epic Destiny Total XP Race Size Age Gender Height Weight Alignment Deity Affiliation
INITIATIVE
Score Dex ½Lv Misc
Initiative
Conditional Modifiers +
ABILITY SCORES
Score Mod M+½
Strength
Constitution
Score Mod M+½
Dexterity
Intelligence
Score Mod M+½
Wisdom
Charisma
HIT POINTS
Max HP Bloodied Surge Value Surges Current HP Temp HP Surges Used Death Saves Resistances +
SAVE MODIFIERS
Modifiers +
SKILLS
Bonus A+½ Trnd Arm Misc
Acrobatics Dex
Arcana Int
Athletics Str
Bluff Cha
Diplomacy Cha
Dungeoneering Wis
Endurance Con
Heal Wis
History Int
Insight Wis
Intimidate Cha
Nature Wis
Perception Wis
Religion Int
Stealth Dex
Streetwise Cha
Thievery Dex
NOTES
Note +
DEFENSES
Score 10+½ Abil Cls Feat Enh Misc Misc
AC
Conditional Bonuses +
Score 10+½ Abil Cls Feat Enh Misc Misc
Fort
Conditional Bonuses +
Score 10+½ Abil Cls Feat Enh Misc Misc
Ref
Conditional Bonuses +
Score 10+½ Abil Cls Feat Enh Misc Misc
Will
Conditional Bonuses +
ACTION POINTS
Points MSs
Action Points
Additional Action Point Effects +
RACE FEATURES
Feature +
CLASS FEATURES
Feature +
FEATS
Feat +
LANGUAGES KNOWN
Language +
BACKGROUNDS
Background +
MOVEMENT
Speed Base Arm Item Misc
Speed
Special Movement +
SENSES
Score Base Skill
Passive Insight 10 +
Passive Perception 10 +
Special Senses +
COMBAT WORKSPACE
+
Attack Type
Attack
½Lv
Abil
Cls
Prof
Feat
Enh
Misc
Damage
Abil
Feat
Enh
Misc
Misc
 
AT-WILL POWERS
Power +
ENCOUNTER POWERS
Power +
DAILY POWERS
Power +
EQUIPMENT
Item +
Character By • Sheet By