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Lucius Fairchild
Grizzled Spacer
Description
Equipment
9,900 Credits, Free Trader, Cutlass, Ship Share, Jack Jacket, Eye Protection (goggles)
One Unspecified Ally
One Unspecified Contact
2 PC Connections from trading days (game start -28 to -20)
2 PC Connections from laborer days (game start -8 to 0)
Bio
Cybernetic Right arm (injured during pirate days)
Andrew Jackson crazy eyes
Working on the rest, here’s the raw history (pretty much a log of chargen, will format it as a timeline)
First Term
Merchants – Qualified – Free Trader
Personal Development +1 Strength
Survival – Passed
Events – Gain any one of these skills, reflecting your time spent dealing with
suppliers and spacers. Trade (any) 1, Engineer (any) 1, Animals (any) 1
or Social Science (any) 1
PC Connection
Advancement – Passed – Promoted to Rank 1
Second Term – Merchants – Free Trader
Advanced Education – Pilot (any)
Survival – Passed
Events – You are given advanced training in a specialist field. Throw Education 8+
to increase any one skill you already have by one level. (failed)
PC Connection
Advancement – Failed (4)
Third Term – Merchants – Free Trader
Free Trader – Sensors
Survival – Failed – A series of bad deals and decisions force you into bankruptcy.
You salvage what you can. You may take a Benefi t roll
for this term as well as any others you are entitled to.
Mustered out with 20,000 Credits, Free Trader, Blade, +1 Edu
Tried to become a pirate, didn’t make it, submitted to the draft
Ended up in the Army
Fourth Term – Army – Cavalry
Spec: Cav – Mechanic
Survival – Failed – You discover that your commanding offi cer is engaged in some
illegal activity, such as weapon smuggling. You can join his ring
and gain him as an Ally before the inevitable investigation gets
you discharged, or you can co-operate with the military police –
the official whitewash gets you discharged anyway but you may
keep your Benefit roll from this term of service. (Chose to cooperate)
Aging Check – No Effect
Mustered out with +1 Int
Tried to become a pirate, qualified
Fifth Term – Rouge – Pirate
Spec: Pirate – Engineer (any)
Survival – Failed – Injured. Roll on injury table –
Missing eye or limb. Reduce Strength or Dexterity by 2. (Choose strength, lost right arm, regrown at a cost of 10k)
Aging Check – No effect
No mustering out benefit
Sixth Term
Tried to join Navy – failed, drifter
Spec – Scavenger – salvage operation – Personal Development +1 Dex
Survival – Passed
Events – You pick up a few useful skills here and there. Gain one level of
Jack of all Trades, Survival, Streetwise or Melee (any).
PC Connection
Advancement – Passed – Rank 1
Aging – No effect
Seventh Term
Drifter – Scavenger
Spec- Scavenger – Astrogation
Survival Passed
Events – You encounter something unusual. Go to the Life Events table (page 34)
and have an Unusual Event.
PC Connection
Advancement – Passed – Rank 2
Mustered out with Ally, Ship Share, Contact
Aging – No effect
characteristics
| characteristic | score | modifier |
|---|---|---|
| strength | ||
| dexterity | ||
| endurance | ||
| intellect | ||
| education | ||
| social |
skillsshow
biography
