Dunkirk
Gnomish Priest
Description
Character: Dunkirk____ Concept: Priest____
PERCEPTION 3 Blind Fighting __ Gambling Memory __ Sense of Direction _1 Spot Hidden _1 Stealth/Hide _1 Tracking INTELLIGENCE 3 Concentration __ Cultures Geography __ History _1 Languages Monster Knowledge __ Research Survival __ S:Surgery/Major Medicine S:Profession Priest 1_ S:Read/Write _1
DEXTERITY 3 Dodge Group Brawling __ Blunt Weapons _1 Edge Weapons _1 Projectile Weapons Balance __ Craft/Fashion _1 Pick Locks S: Pick Pockets/Filch __ WISDOM 3+1 Animal Handling Appraise __ Bargain Bureaucracy __ Chirurgy/First Aid Diplomacy __ Seige Weapons Streetwise __ Willpower
STRENGTH 2 Brawling __ Climbing/Jumping Drinking __ Increase/Reduce Damage Lifting __ Stamina Swimming __ Running CHARISMA 1 Command __ Con Etiquette __ Intimidate Perform __ Personal Grooming Seduction __ S: Chivalry
Belief in Magic Y/N Will Points 2/1 Fatigue/StunWound Status
Skill Pts Earned
Unspent Points
MAGIC
S: Create __ S: Modify S: Destroy __ S: Move/Control S: Perceive __
S: Air S: Earth __ S: Fire S: Water __ S: Animal S: Plant __ S: Human S: Vitality/Power/Magic __
FAITH 4 S: Create _1 S: Modify _1 S: Destroy S: Move/Control 1_ S: Perceive _1
S: Sphere of the Deity 2/1/1/1 S: Spirits and Demons S: Earth 1_ S: Water S: Fire 1_ S: Air S: Gnome __ S: Vitality/Power/Magic
Gender: Male Age: 30 Height: 3’ Weight: 135
Physical Description:
Background:
Personality:
Objectives:
Currency: A common currency weight was established in the times of Empire, over 700 years ago. All countries use the common weights of: platinum plate, gold plate, silver plate, platinum imperial, gold crown, silver pence, copper pence. Their exchange is as follows:
Platinum Plate Gold Plate Silver Plate Platinum Imperial Gold Crown Silver Pense Copper Pence Platinum Plate 1 5 100 100 500 10,000 50,000 Gold Plate 0.2 1 20 20 100 2,000 10,000 Silver Plate 0.01 0.2 1 1 5 100 500 Platinum Imperial 0.01 0.2 1 1 5 100 500 Gold Crown 1/500 0.01 0.2 0.2 1 20 100 Silver Pense 1/10,000 1/2,000 0.01 0.01 0.05 1 5 Copper Pence 1/50,000 1/10,000 1/500 1/500 0.01 0.2 1
Basics Price Notes/Effects Adventurer’s Kit Tent, Bedroll, 5 Torches, 2 weeks basic rations, cooking kit, flint, file, 50’ rope, marking chalk, 250’ twine, scrap leather, punch, hammer, 50 iron rivets, pitons, walking staff, rain cloak, first aid supplies 50 gc Replacement Materials can be gained easily for this kit. It is the mainstay of players, and after a return from the wilds it is assumed players will replenish it from their loot (automatically subtracted by your friendly GM) 1 weeks rations: 5 sp first aid supplies: 10 sp Basic Armor
Leather Armor 5 gc STR +2 pips, DEX -2 pips Boiled Leather Armor 15 gc STR +1D, DEX -1D Chained Plate Armor 25 gc STR +1D+1, DEX -1D-1 Riveted Chain Armor 100 gc STR +1D+2, DEX -1D-2 Plate Armor 250 gc STR +2D, DEX -2D Throwing Weapons
Throwing Dart 2 cp STR / 2 damage, ranged Javelin 2 sp STR damage, ranged Spear 5 sp STR+2 damage, ranged Melee Weapons, Edged
Dagger 10 sp STR+1 damage Short Sword 1 gc STR+2 damage Long Sword 5 gc STR+1D damage Great Sword 10 gc STR+2D damage Melee Weapons, Blunt
Club 1 cp STR+2 damage War Hammer 10 sp STR+1D damage Mace 1 gc STR+2D damage Stringed Weapons
Basic Bow 1gc
Long Bow 5 gc +1 pip to aim or damage Composite Bow (hard to find) 25 gc +1D to aim or damage Standard Arrows (20) 5 sp 2D damage, ranged Hunting Arrows (20) 10 sp 2D+2 damage, ranged Combat Arrows (20) 1 gc 3D damage, ranged Boar Arrows (20) 5 gc 4D damage, ranged Specialty Arrows (20) var varies by type (silvered, blessed, etc) Animals
Ox and Cart 1 gc
Mule and Cart 2 gc
Donkey and Cart 2 gc
Horse witih Tack 25 gc
War Horse with Armor 500 gc Riding +2D, no fear of magic or battle Clothing
Basic Clothing, 1 week 10 gc
Gentry Clothing, 1 week 25 gc
Noble Clothing, 1 week 100+ gc
