B&D&D&D&B

Sofir Frostbite

Human Monk/Sorcerer

Sofir Frostbite

Description

Level 4

Abilities
Strength 13 (+1)
Dexterity 16 (+3)
Constitution 12 (+1)
Intelligence 12 (+1)
Wisdom 14 (+2)
Charisma 15 (+2)
Initiative Speed
+3 30 feet
Base Attack Grapple
+2 +3
Hitpoints Hit Dice
21 (2d8+2d4+8)
Armor Class
AC 15
Touch 15
Flat-footed 10
Saves Ability Base Misc
Fort 4 +1 +3
Ref 6 +3 +3 .
Will 7 +2 +5
Feats
Combat Reflexes
Stunning Blow
Deflect Arrows
Snatch Arrows
Weapon Finesse
Languages
Common
Draconic

Bio

Sofir hails from the Crown town of Connell in the province of Devendor. A local to the town he watched as a boy the local monks train in both the martial and Arcane arts. Awed by their power and devotion to the church of Heironeous, Sofir set out to join their ranks.

His early training saw Sofir become proficient in unarmed fighting. Under the guidance of his fellow Monks, Sofir trained hard and became adept in combat. His natural reflexes and dexterity saw him tumbling and leaping during his combat.

His arcane powers came as a shock late in his training at the monestary. Jumping back in defense Sofir was shocked to find himself suspended against the wall. Initially nervous about his new found arcane powers Sofir spent all his time training to control his new abilities. His dedication saw him gain familiratity with the arcane world and he began to augment his fighting style with spells and abilities.

After years of training he was finally ready to set forth on his mission for the church, spreading the word of Heironeous and offering strength and protection to those in need.

Sadly he was waylaid during his very first week in the world, captured by a dragon and put to work in a myterious underground world. It was here that he befriended a group of fellow captives and forged some of his closest friendships.

Eventually escaping the dragon with the aid of his new friends so continued to travel with his new allys, realising their (mostly) good inspired doing and seeing them as valuable aids in helping him spread the word of Heironeous and offering protection to the oppressed.

Recently crowed a lord of Summit Sofir has sworn to defend the town using the strength of his fists and his knowledge of the arcane arts. As ever he continues to pass on Heironeous’ word actively supporting the local Summit shrine to Heironeous.

Takissis' D&D 3.5E Character Sheet

Character Name: Campaign: Player: Level:
Class: Race: Alignment: Deity:
Size: Age: Gender: Height:
Weight: Eyes: Hair Skin:
Ability
Name
Ability
Score
Ability
Modifier
Temp
Score
Temp
Modifier

Total

Wounds/Current HP

Speed
STR HP
DEX AC = 10 + + + + + + + Damage Reduction
CON Total Armor Shield Dex Size Natural Deflect Misc
INT Total Dex Misc Experience Points
WIS Touch Flat-Footed Initiative = +
CHA
Saving Throws Total Base
Save
Ability
Mod
Magic
Mod
Misc
Mod
Temp
Mod
Grapple Spell
Resistance
Base Attack
Bonus
Fortitude = + + + + =
Reflex = + + + + Total BAB Str Size Misc
Willpower = + + + +
Weapons and Gear Skill Name Key
Ability
Skill
Mod
Ability
Modifier
Ranks Misc
Modifier
Attack Attack Bonus Damage Critical Appraise Int
Balance Dex
Range Type Notes Bluff Cha
Climb Str
Attack Attack Bonus Damage Critical Concentration Con
Craft Int
Range Type Notes Craft Int
Craft Int
Attack Attack Bonus Damage Critical Decipher Script Int
Diplomacy Cha
Range Type Notes Disable Device Int
Disguise Cha
Armor/Protective Item Type AC Bonus Max Dex Escape Artist Dex
Forgery Int
Check Penalty Spell Failure Speed Weight Special Properties Gather Information Cha
Handle Animal Cha
Shield/Protective Item AC Bonus Weight Check Penalty Heal Wis
Hide Dex
Spell Failure Special Properties Intimidate Cha
Jump Str
Feats Special Abilities Knowledge Int
Knowledge Int
Knowledge Int
Knowledge Int
Knowledge Int
Listen Wis
Move Silently Dex
Open Lock Dex
Perform Cha
Perform Cha
Perform Cha
Languages Profession Wis
Profession Wis
Ride Dex
Search Int
Sense Motive Wis
Sleight of Hand Dex
Other Possessions Spellcraft Int
Item Wt Item Wt Spot Wis
Survival Wis
Swim Str
Tumble Dex
Use Magic Device Cha
Use Rope Dex
Light
Load
Medium
Load
Heavy
Load
Lift Over
Head
Lift Off
Ground
Push or
Drag
Money
PP - , GP - , SP - , CP -
Known Spells Spell Save Arcane Spell Failure %
Domain/School 1: Domain/School 2: Spells
Known
Spell
Save DC
Level
Spells
Per Day
Bonus
Spells
0 0
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
0: 2: 4: 7:
5: 8:
1: 3:
6: 9: