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Mirek Hruska
*Ex-Miliatry independent arms trader* Mirek's assets are his connections across the system and his skill with explosives.
Description
Bio
Mirek grew up in the suburbs outside the metropolis of Liberec in central EuD. He’s the second oldest in a family of five, and spent much of his childhood helping his father in construction and maintenance of his family assets. Being the second oldest, Merik’s older brother was the heir to the Hruska family’s landlord business. Wanting to bring honor to his family and countrymen, Mirek set out for glory in the European Ground Forces.
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“The military tell me I win opportunity on day of graduation. I take opportunity. Tio is very proud, and I give honor to ‘Hruska’ family. They hold little party for me when leaving!”
He spent the next six months in training on the EMIM base (European Military Island of MALTA). Mirek didn’t share the same bloodlust as his contrymen, but he did have a knack for strategy and demolition. His skill were further developed in Euro/American corporate skirmishes on the West African coast.
“One day I blow up American base bigger than regular. I think captain will be happy, but he’s worried instead. I only get promotion after spend next week talking to psychology man about childhood.”
It’s not long before Mirek is scooped by MantaCorp, one of the EuD. midsized engineering corporations. His first year as a corporate agent are spent close to the battlefield he had grown accustomed to. His new line of work asked that he facilitate ground transaction between buyer and supplier. He was quickly relocated after he complained that his work was insufficiently challenging.
Life in the asteroid belt was terribly different. MantaCorp supplied much of the 5th world (3rd world in SPACE) with engines, weapons, and ship parts. This meant that Mirek sold supplies to more than a few shady customers, but he judged that if it meant a EuD Corporation could become stronger in the process, than the EuD would benefit from his work. American companies were also competitive in the 5th world. If he had to sell weapons to a few pirates, so be it. It was better than letting the Americans take over, who Merik reasoned, were all pirates anyway.
Mirek stayed in semi-permanence on a space-station around 274°(0°=Ceres). The station was a central trading center for many of the belt’s “underground”. The Zero-G Gangsters were the most prominent customers. Mirek didn’t particularly enjoy the company of his customers, save for the pirate Lo-Ren. They occasionally teamed up to hunt down American trading vessels, and once, they hunted an especially rude pirate who told Mirek he had a ‘Mexican’ accent.
“Piracy no big deal to MantaCorp. I get goods and send them back the money, kindof like I did in the war with Mama’s love-packages”
Business was good, but it didn’t last. Eventually the ZGG got greedy, and aimed to get a nice bundle for free. They tortured Mirek for weeks to get the verification codes for the next shipment. He eventually cracked. The ZGGs hoped to keep him for at least another shipment, but they broke out into open warfare trying to divide the first shipment. The hefty bundle of nuclear missiles was just too difficult to divide fairly. Through the commotion and with help from Lo-Ren, Mirek escaped from the station on a small pod on route for Titan.
MantaCorp eventually got wind of what happened when the money didn’t come. They deployed the Zeit Urteil from its orbit around Mars, the capital ship arrived a week later in the 274°. It set an example for European cleanliness by sweeping the sector with a nuclear broom.
Meanwhile, Merik’s mother grew terribly worried when Merik’s life insurance benefits were wired to her account. Merik made contact with her and recovered the benefits, but only after promising to come home for ‘chicken broth with noodles and liver dumplings’ soup. “I love [chicken broth with noodles and liver dumplings soup]! I will be home soon, I just need to see psychologist to make fire go away.”
Back home and sane once more, Merik joined with his family and friends once more. He set out to start his own business as a starmerchant, which appealed to Merik’s father sense of entrepreneurship.
Tio: “I might cry even, if I was pansy American girl. HAHAHAHA!!”
Merik’s father funded the deposit on the ship, which would start Merik off on his business. He soon discovered that the legal money wasn’t very good, especially for a ship his size. Besides, with a few close connections in the corporate world still intact, it was easy to acquire “specialty goods”. This amounted to carrying a lot of bombs, and he made a point to carry an extra in case he found another ZGG stronghold to visit.
Assets:
Defense:
T12 Combat Armour: Protection 14,
T11 Medkit
Weapons:
T12 Gauss Rifle: 4d6 dmg. AUTO 4:
– Mag 80, Ammo cost 40Cr.
20 Explosive Daggers 1d6+2, Then 2d6+2.
Stealth Dagger 1d6+2; Hard to Detect.
10 Frag Grenades 5d6,3d6,1d6
10 Smoke Grenades
T9 Rocket Launcher 5d6 + 5
- 10 Rounds on board
Utility:
Rescue Bubble
20 blocks of Plastic Explosives: 3d6 Blast Radius 2d6 metres
5 Pocket Nukes: 2d6X20, 15d6 metres Blast Radius
1 Ship Share in the [Holub]
Liquid: 184798
20 Ton civilian ship – “Holub”
7725 CR. Liquid.
5 Tons of Advanced Machine parts.
h6. (High threat traveling.)
Combat armour
5 frag grenades
3 smoke grenades
Gauss Rifle
Stealth dagger
5 Explosive daggers
3 blocks plastic explosives.
(Low threat traveling)
Combat armour
Stealth dagger
Explosive dagger
2 smoke grenades
1 frag grenade
3 blocks plastic explosives
Skill Points + Advancement.
Skill point total: 7 (ignoring language flavour)
Currently working on: Broker (0) Started April 2nd (8 weeks)
characteristics
| characteristic | score | modifier |
|---|---|---|
| strength | ||
| dexterity | ||
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| education | ||
| social |
skillsshow
biography
