Description
Human Wizard 4
Abilities Str 9, Dex 14, Con 15, Int 18, Wis 13, Cha 13
AC 12 (Dex)
hp 25
Initiative +2
BAB/Grapple +2/+0
Attack +1 dagger (1d4-1) or +4 light crossbow (1d6)
Saves Fort +3, Ref +3, Will +5
Skills Concentration +9, Decipher Script +7, Knowledge(arcana) +12, Knowledge(history) +9, Knowledge(religion) +9, Spellcraft +10, Use Magic Device +4
Feats Scribe Scroll, Collegiate Wizard, Toughness, Spell Focus Evocation, Extend Spell
Spells Memorized (Save DC 13+spell level) 0-acid splash, daze, detect magic, dancing lights; 1st- burning hands, kelgore’s firebolt, shocking grasp; 2nd – scorching ray, seeking ray
Spells Known (all memorized plus) 0-all, 1st- color spray, enlarge person, expeditious retreat, grease, mage armor, magic missile, magic weapon, ray of enfeeblement, shield, sleep, Shelgarn’s persistent blade; 2nd-battering ram, bull’s strength,cat’s grace, Gedlee’s electric loop, invisibility, seeking ray,
Notable Equipment Standard Adventurer’s Kit, 3 potions cure light wounds, 3 potions cure moderate wounds, potions of endure elements and antitoxin, an as yet unidentified magical amulet, 2 scrolls of magic missile (self-made) and mage armor, 1 scroll each of bull’s strength, ray of enfeeblement, invisibility, Melf’s acid arrow, pyrotechnics,
