Aura unknown (Knowledge: Arcana DC 30); CL 9th
Slot ring; Price 49,000 sp; Weight –
Upon activation (using a swift action and the command word bammff) this ring allows the wearer to teleport. The teleportation transports you to a designated destination using a move action. You can bring along objects as long as their weight dosen’t exceed your maximum load. You may also bring along additional willing Medium or smaller creatures, but each additional person reduces the chance of the teleportation working correctly. All creatures to be transported must be in contact with one another, and at least one of those creatures must be in contact with you.
You must have some clear idea of the location and layout of the destination. The clearer your mental image, the more likely the teleportation works.
To see how well the teleportation works, roll 1d10 and apply the modifiers from the table below (GM only). If the result is 2 or greater, you arrive at the designated destination. Otherwise, consult the second table below (also GM only…for now).
Teleportation magic is extremely rare in the Midlands for good reason. Tales of such magic warn of spellcasters being attacked by shadowy creatures in transit or disappearing completely. Centuries ago, the High Elementalists deemed teleportation too dangerous and prohibited its teaching at the arcane academies. The knowledge to create such objects has been largely lost.
Requirements unknown (Knowledge: Arcana DC 30)