Tyrian Chronicles II - Sisyphus Device

This is the second campaign in the Tyrian Chronicles saga (the first of which is not on Obsidian Portal), a D&D 3.5 campaign set in a world loosely based in ArenaNet’s Guild Wars.

The Tyrian Chronicles saga is set in a world roughtly 300 years after the events of Nightfall, branching into an alternative universe where the events of Guild Wars 2 never happened, and those of Eye of the North happened differently. Being a fanmade derivative story, many names of characters, areas, and events persist into this campaign. Needless to say, I am in no way connected to ArenaNet, NCsoft, or any individuals and/or organizations related to them. Similarly, some concepts present in the campaign were also adapted from the Nasuverse.

Synopsis

Set in 1374 AE, four years after the Margonite War, the party learns about a small group of people hunting down the Avatar of Akasha, causing serious colateral damage in the process after a battle in Sanctum Cay. They must take a side in the conflict, and stop it before the situation escalates. At the same time, the party is assaulted by strange dreams, which may shed some light on the Avatar’s and Akira’s past.