Tyrian Chronicles III - Bloodmoon

NOTE: PLEASE READ THIS ARTICLE FOR CHANGES IN THE GAME SYSTEM, FROM D&D 3.5 TO PATHFINDER!!

This is the third campaign in the Tyrian Chronicles saga (the first of which is not on Obsidian Portal), a D&D 3.5 campaign set in a world loosely based in ArenaNet’s Guild Wars. This one marks the finale of the saga that started in the Margonite War, 20 years prior.

The Tyrian Chronicles saga is set in a world roughtly 300 years after the events of Nightfall, branching into an alternative universe where the events of Guild Wars 2 never happened, and those of Eye of the North happened differently. Being a fanmade derivative story, many names of characters, areas, and events persist into this campaign. Needless to say, I am in no way connected to ArenaNet, NCsoft, or any individuals and/or organizations related to them. Similarly, some concepts present in the campaign were also adapted from the Nasuverse.

Synopsis

In 1390 AE, 16 years after the Rapture, trouble starts brewing in Ascalonian territory.
What is this new threat, and how will it affect the future of the kingdom…?