A solidly built human male standing just shy of six feet. Broad-shouldered and tanned from travel, his youth is apparent as well in the way he moves and looks about. A gleam resides permanently in his eye and his demeanor is one of approachability.
Size/Type: Medium Humanoid (Human)
Class: Paladin 1
AL: Lawful Good
Hit Dice: 1d10+2 (12 HP)
Space/Reach: 5 ft./5 ft.
Special Attacks: Aura (30 ft. radius, allies gain 3), Dex 13 (2), Int 12 (2), Cha 15 (+2)
Skills: Concentration +4, Diplomacy +6, Knowledge (Nobility & Royalty) +3, Knowledge (Religion) +3, Ride +3, Sense Motive +6
Feats: Power Attack, Iron Will
Starting Gold: 150
Greatsword: 50 gp
Scale Mail: 50 gp
Dagger: 2 gp
Javelin (x3): 3 gp
Travelers Outfit: 1 gp
Backpack: 2 gp
Bedroll: 1 sp
3 days Rations: 1.5 gp
Holy Symbol, Wooden: 1 gp
Flint and Steel: 1 gp
Sunrod (x3): 6 gp
Signet Ring: 5 gp
Total Cost of Gear: 122 gp, 6 sp
Curent Money: 27 gp, 4 sp
The Sondosia family is a recently-ascended group of nobility in the city of Fallsreach. Having made their fortune off trade they were able to buy their way into the upper echelons of society. Moneylenders, textile manufacturers, and tradesmen; the family has its fingers into multiple avenues and is, for the moment, one of the wealthier. The patriarch, an aged man of sixty named Hesarrent, rules his family with an iron fist.
Jorik was born the third son and thus had no realistic expectation to inherit. His elder brothers, Fassal and Dramond, were the more business-minded as well and thus garnered the majority of their fathers favor. Jorik was simpler, while not stupid, he simply didn’t have the knack for the world of finance. As the elder brothers were to be married to further cemment alliances, Jorik was sent to the church where it was expected he would join the clergy. Instead, while praying one night, he had a divine vision where he stood upon a cliff and beheld the world before him. All was pristine and good but then an invisible hand peeled back the skin of the planet and beneath it Jorik could see rot. Maggots and unholy creatures writhing in the pleasure of entropy, slandering all, and seeking to extend their gangrenous influence everywhere. When he awoke, Jorik had accepted the calling of a Paladin.
Having already been martially trained at the family’s estate, it was little consequence to arm himself with what stipend his father had sent him with. The head of the abbey, Father Kerick, assisted as he finished his training. Armed with his weaponry, armor, and backed by the power of a god, Jorik has left his sheltered roots and ventured out into the world to see what influence he might be able to spread. He knows not where the road leads, only that he must follow it.
Jorik’s a kind heart but he can also come off as arrogant, even self-righteous. His view of the world tends more towards black and white than shades of grey which can cause friction with less militant or dedicated individuals. If he gives offense he’s quick to apologize but he’ll not back down from his principles. Mercy and kindness are tempered with vengeance and Jorik is not afraid to put down the enemy by force. Evil is to be confronted, rooted out, and destroyed. While he understands the concept of ‘choosing a lesser evil’ he’s still possessing of his youthful naivity and doesn’t truly grasp the need to compromise which can result in him stumbling.
Takissis' D&D 3.5E Character Sheet
|Weapons and Gear||Skill Name||Key
|Attack||Attack Bonus||Damage||Critical||Decipher Script||Int|
|Armor/Protective Item||Type||AC Bonus||Max Dex||Escape Artist||Dex|
|Check Penalty||Spell Failure||Speed||Weight||Special Properties||Gather Information||Cha|
|Shield/Protective Item||AC Bonus||Weight||Check Penalty||Heal||Wis|
|Spell Failure||Special Properties||Intimidate||Cha|
|Sleight of Hand||Dex|
|Use Magic Device||Cha|
|PP - , GP - , SP - , CP -|
|Known Spells||Spell Save||Arcane Spell Failure||%|
|Domain/School 1:||Domain/School 2:||Spells