Tyr's Vale

Jorik Sondosia

A solidly built human male standing just shy of six feet. Broad-shouldered and tanned from travel, his youth is apparent as well in the way he moves and looks about. A gleam resides permanently in his eye and his demeanor is one of approachability.

Jorik Sondosia

Description

Jorik Sondosia

Size/Type: Medium Humanoid (Human)
Class: Paladin 1
AL: Lawful Good
Hit Dice: 1d10+2 (12 HP)
Initiative: 1
Speed:
Armor Class: , touch , flat-footed
Armor Check Penalty: -
*Base Attack/Grapple
: +1/
4
Attacks:
Space/Reach: 5 ft./5 ft.
Special Attacks: Aura (30 ft. radius, allies gain 1 morale to hit/damage)
Special Qualities: Aura of Good, Detect Evil at will, Lay on Hands Cha mod times/day
Saves: Fort +4, Ref +1, Will +4
Abilities: Str 16 (
3), Dex 13 (1), Con 14 (2), Int 12 (1), Wis 14 (2), Cha 15 (+2)
Skills: Concentration +4, Diplomacy +6, Knowledge (Nobility & Royalty) +3, Knowledge (Religion) +3, Ride +3, Sense Motive +6
Feats: Power Attack, Iron Will
Spells/Day: -
Languages: Common
Gear:

Starting Gold: 150

Greatsword: 50 gp
Scale Mail: 50 gp
Dagger: 2 gp
Javelin (x3): 3 gp

Travelers Outfit: 1 gp
Backpack: 2 gp
Bedroll: 1 sp
3 days Rations: 1.5 gp
Holy Symbol, Wooden: 1 gp
Flint and Steel: 1 gp
Sunrod (x3): 6 gp
Signet Ring: 5 gp

Total Cost of Gear: 122 gp, 6 sp

Curent Money: 27 gp, 4 sp

Bio

The Sondosia family is a recently-ascended group of nobility in the city of Fallsreach. Having made their fortune off trade they were able to buy their way into the upper echelons of society. Moneylenders, textile manufacturers, and tradesmen; the family has its fingers into multiple avenues and is, for the moment, one of the wealthier. The patriarch, an aged man of sixty named Hesarrent, rules his family with an iron fist.

Jorik was born the third son and thus had no realistic expectation to inherit. His elder brothers, Fassal and Dramond, were the more business-minded as well and thus garnered the majority of their fathers favor. Jorik was simpler, while not stupid, he simply didn’t have the knack for the world of finance. As the elder brothers were to be married to further cemment alliances, Jorik was sent to the church where it was expected he would join the clergy. Instead, while praying one night, he had a divine vision where he stood upon a cliff and beheld the world before him. All was pristine and good but then an invisible hand peeled back the skin of the planet and beneath it Jorik could see rot. Maggots and unholy creatures writhing in the pleasure of entropy, slandering all, and seeking to extend their gangrenous influence everywhere. When he awoke, Jorik had accepted the calling of a Paladin.

Having already been martially trained at the family’s estate, it was little consequence to arm himself with what stipend his father had sent him with. The head of the abbey, Father Kerick, assisted as he finished his training. Armed with his weaponry, armor, and backed by the power of a god, Jorik has left his sheltered roots and ventured out into the world to see what influence he might be able to spread. He knows not where the road leads, only that he must follow it.

OOC:

Jorik’s a kind heart but he can also come off as arrogant, even self-righteous. His view of the world tends more towards black and white than shades of grey which can cause friction with less militant or dedicated individuals. If he gives offense he’s quick to apologize but he’ll not back down from his principles. Mercy and kindness are tempered with vengeance and Jorik is not afraid to put down the enemy by force. Evil is to be confronted, rooted out, and destroyed. While he understands the concept of ‘choosing a lesser evil’ he’s still possessing of his youthful naivity and doesn’t truly grasp the need to compromise which can result in him stumbling.

Takissis' D&D 3.5E Character Sheet

Character Name: Campaign: Player: Level:
Class: Race: Alignment: Deity:
Size: Age: Gender: Height:
Weight: Eyes: Hair Skin:
Ability
Name
Ability
Score
Ability
Modifier
Temp
Score
Temp
Modifier

Total

Wounds/Current HP

Speed
STR HP
DEX AC = 10 + + + + + + + Damage Reduction
CON Total Armor Shield Dex Size Natural Deflect Misc
INT Total Dex Misc Experience Points
WIS Touch Flat-Footed Initiative = +
CHA
Saving Throws Total Base
Save
Ability
Mod
Magic
Mod
Misc
Mod
Temp
Mod
Grapple Spell
Resistance
Base Attack
Bonus
Fortitude = + + + + =
Reflex = + + + + Total BAB Str Size Misc
Willpower = + + + +
Weapons and Gear Skill Name Key
Ability
Skill
Mod
Ability
Modifier
Ranks Misc
Modifier
Attack Attack Bonus Damage Critical Appraise Int
Balance Dex
Range Type Notes Bluff Cha
Climb Str
Attack Attack Bonus Damage Critical Concentration Con
Craft Int
Range Type Notes Craft Int
Craft Int
Attack Attack Bonus Damage Critical Decipher Script Int
Diplomacy Cha
Range Type Notes Disable Device Int
Disguise Cha
Armor/Protective Item Type AC Bonus Max Dex Escape Artist Dex
Forgery Int
Check Penalty Spell Failure Speed Weight Special Properties Gather Information Cha
Handle Animal Cha
Shield/Protective Item AC Bonus Weight Check Penalty Heal Wis
Hide Dex
Spell Failure Special Properties Intimidate Cha
Jump Str
Feats Special Abilities Knowledge Int
Knowledge Int
Knowledge Int
Knowledge Int
Knowledge Int
Listen Wis
Move Silently Dex
Open Lock Dex
Perform Cha
Perform Cha
Perform Cha
Languages Profession Wis
Profession Wis
Ride Dex
Search Int
Sense Motive Wis
Sleight of Hand Dex
Other Possessions Spellcraft Int
Item Wt Item Wt Spot Wis
Survival Wis
Swim Str
Tumble Dex
Use Magic Device Cha
Use Rope Dex
Light
Load
Medium
Load
Heavy
Load
Lift Over
Head
Lift Off
Ground
Push or
Drag
Money
PP - , GP - , SP - , CP -
Known Spells Spell Save Arcane Spell Failure %
Domain/School 1: Domain/School 2: Spells
Known
Spell
Save DC
Level
Spells
Per Day
Bonus
Spells
0 0
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
0: 2: 4: 7:
5: 8:
1: 3:
6: 9: