The Unconquered Kingdoms are a wilderness area filled with the beginnings of empire. But don’t be fooled by the labels and the borders, these lines sometimes exist only in the minds of the “rulers” and the map makers.
The campaign takes place on the world of Alfaysia, and the continent of Alyndrica. The Unconquered Kingdoms is a no-mans land of wilderness and ancient battlefields directly between the two great world powers, the Anguis Imperium and the Varencian Empire. Both of which have a vested interest in which kingdoms thrive or fail in that area.
This campaign is a combination of realm management (25%) and character adventure (75%). during the character adventures, the realm management portion (based on the Birthright rules with some modification) is on hold, unless the adventure exceeds a three month period (the length of a realm turn).
The characters start out as regular adventurers, with some ties to the movers and shakers of the kingdoms. Examples such as; works for the militia under the command of a province ruler, or an up and coming rogue known by the thieves guild leader. Eventually, as the characters level, the story should take them into situations where they will advise the rulers of the area. Each player is designated a contact (one of the leaders), that they make decisions for based on the overall story line (this may be the ruler they eventually replace, but it doesn’t have to be).