Unconquered Kingdoms
Daelin Amandil

Description

Bio

Daelin was born to good parents in a peaceful village, and so enjoyed a cheerful childhood.  In his early youth however, his village was struck by a terrible disease killing all who were able to fight against it, including his parents.  Soon after, it was determined that the disease was not natural in origin, but brought on by the foul magics, both arcane and divine, of a coven of witches who had cursed the area.  Daelin fled to escape the curse vowing to discover how it happened, who these witches were, and how to keep it from happening again.

Knowing very little of survival himself, he fled to the nearest city, but was forced to live on the streets, his wits being his greatest ally. He soon fell in with others in similar circumstances who had banded together for the sake of survival.  He learned to get by, by hiding, stealing, going unnoticed, and sometimes having to talk his way out of precarious situations. Necessary though it was, he was never truly happy with life as such.  It was then that fate stepped in and offered him a new chance at a good life.  A priest of The Pantheon had discovered his origin and saw that he did not take to the shadows for gain, but out of necessity, and so took him in.  

Daelin was happy in the church and flourished there, though he never let his street skills perish.  He also discovered he had a bit of talent for the arcane, fortunate as he had every day thought of the witches that destroyed his village and murdered his family.  Eventually he would discover their methods, their whereabouts, and their motives, and he would be able to stand against them.

Basic Information

Character Name Player Race Class
Level Alignment Deity Gender
Age Size Height Weight
Eyes Hair Skin Experience Points
Languages

Abilities

Name Score Mod Temp
Dmg
Temp
Boost
Str
Dex
Con
Int
Wis
Cha

Hit Points

Max Current Nonlethal

Initiative

Total Dex Mod Misc

Speed

Land Burrow Climb Fly Swim

Armor Class

= + + + + + +
Total Touch Flat-F. Armor Shield Dex Mod Size Natural Defl. Misc

Defenses

Miss % Damage Red. Spell Res.

CMB/CMD

= + +
CMB Base Att. Str Mod Size
= + +
CMD Base Dex Mod Misc Conditional

Saving Throws

  Total Base Abil. Mod Magic Misc. Temp. Conditional
Fort
Reflex
Will

Attack Bonuses

Melee = + + +
Ranged = + + +
Total Base Attack Bonus Abil. Mod Size Misc

Weapons+ Add

Name Attack Bonus Damage Critical Range Type Special Qualities

Protective Items

Armor

Name Type Bonus Max Dex Check Penalty Spell Failure Max Speed Special Qualities

Shield

Name Type Bonus Check Penalty Spell Failure Special Qualities

Ring / Amulet / Etc.

Name Type Bonus Special Qualities Name Type Bonus Special Qualities

Skills+ Add

CS Skill Key
Abil.
Total Abil.
Mod
Ranks Misc
Acrobatics Dex
Appraise Int
Bluff Cha
Climb Str
Craft () Int
Craft () Int
Craft () Int
Diplomacy Cha
Disable Device Dex
Disguise Cha
Escape Artist Dex
Fly Dex
Handle Animal Cha
Heal Wis
Intimidate Cha
Knowledge () Int
Knowledge () Int
Knowledge () Int
Knowledge () Int
Knowledge () Int
Linguistics Int
Perception Wis
Perform () Cha
Perform () Cha
Perform () Cha
Profession () Wis
Profession () Wis
Ride Dex
Sense Motive Wis
Sleight of Hand Dex
Spellcraft Int
Stealth Dex
Survival Wis
Swim Str
Use Magic Device Cha

Feats+ Add

FeatDescription

Special Abilities+ Add

AbilityDescription

Traits+ Add

TraitDescription

Inventory+ Add

Carrying Capacity

lbs. lbs. lbs. lbs. lbs.
Light Load Medium Load Heavy Load Lift Over Head Push/Drag

Money

Total PP GP SP CP

Spells

New Spells Section: Spell Levels+ Add

Character Bio



Campaign:
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