Underground

Ghanima

Half-Elf Sentinel of Summer

Ghanima

Description

AC: 19 Fort: 17 Reflex: 14 Will: 16
HP: 39 Bloodied: 19 Surges: 10 Surge Value: 10

TRAINED SKILLS
Diplomacy +8, Insight +12, Perception +12, Nature +10,

UNTRAINED SKILLS
Acrobatics +1, Arcana +1, Athletics +1, Bluff +1, Dungeoneering +5, Endurance +3, Heal +5, History +1 Intimidate +1, Religion +1, Stealth +1, Streetwise +1, Thievery +1,

LANGUAGES:
Common, Elven, Goblin (Orcish)

MONEY:
1PP, 60 GP

FEATS:
Staff Expertise: +1 to attack with Staff, becomes Reach 1
Hafted Defense: +1 AC, Ref when you wield staff in 2 hands

ITEMS
Battle Staff (lvl 4) – crit on 19-20 when used as a weapon, Daily- Free action- reroll and use new result on a missed melee attack
Life Vine Hide (lvl 3) Daily- Healing; Imm Interrupt- when hit by a critical hit, spend a healing surge +1 HP
Belt of Vigor (lvl 2) – +1 to healing surge value
Amulet of Protection [lvl 1] +1 Fort, Ref and Will

BEAR COMPANION – named Barley
AC: 16 Fort: 18 Reflex: 14 Will: 18 HP: 19
Spd: 6
Guardian Companion Aura: Adjacent Allies gain +2 to all Defenses
Instinctive action- MBA- +8 v AC, 1d12 +7

At-Will:
Tending Strike: +8 v AC, 1d12 +5. One ally within 5 gains 3 temp HP.

Encounter:
Combined Attack: +8 v AC, 1d12 +5, Animal companion take a free action to move its speed and use its animal attack (twice per encounter)
Healing Word: Close burst 5, surge value plus 1d6 HP
Knack for Success: Close burst 5, target makes a saving throw OR shift 2 as a free action OR +2 to next attack OR +4 to next skill check

Daily:
Shillelagh: one hammer, mace or staff. Once per round, deal +2 force damage and can knock the target prone. Lasts until the end of the encounter
Seed of Healing: Spend a healing surge and create the seed of healing which lasts until next extended rest. Can be eaten as a minor for target to eat it regain 20 HP

Bio

BEAR COMPANION – named Barley
AC: 16 Fort: 18 Reflex: 14 Will: 18 HP: 19
Spd: 6
Guardian Companion Aura: Adjacent Allies gain +2 to all Defenses
Instinctive action- MBA- +8 v AC, 1d12 +7

Ghanima hails from the northern part of the Shadow Marches, near Yrlag on the border of the Eldeen Reaches. Ghanima’s companion is a Sun Bear named Barley. Her father is/was a half-elf named Corrino d’Medani and her mother was Irulan. Born in the month of Lharvion, Ghanima has always felt connected to the warmth of summer. Her father’s side of the family have traditionally manifested Marks of Detection and serve their house faithfully. At Ghanima’s birth, a basilisk appeared near her home but did not attack. Her father, Corrino d’Medani, took this as a great sign, for the Basilisk is the sign of his House. During the Last War, her father hunted down defilers of the natural world, especially the Magebreeders of House Vadalis and their unnatural ways. Ghanima’s mother Irulan was a long distant relation to House Tharask and kept the faith and teachings of the Gatekeeper druids, which her learned daughter well.

When Ghanima was 6 years old, Corrino d’Medani found a sun bear cub, born on the same day as Ghanima, its mother petrified by a Basilisk. Seeing this as a another sign from the Sovereign Host and Balinor himself, Corrino took the cub home and gave it to Ghanima who she promptly named Barley. Girl and bear became inseparable. At age sixteen, Ghanima and Barley were out foraging for herbs and tracking some game when she saw smoke in the sky. Rushing home, she found her home on fire and her mother bleeding and stumbling from the door. Khyber Cultists had beseiged her her home and began moving towards the young Ghanima. Barley wasted no time, rushing the remaining cultists and mauling them all. Sadly, one of the cultists poisoned his blade and dealt her a fatal blow. That day Ghanima lost her home, her mother Irulan and her best friend in a single day.

The Gatekeeper Druids came for her shortly thereafter and finished Ghanima’s druidic training. They fashioned Barley’s hide into armor for Ghanima, binding the hide with still-living vines. Barley’s spirit never left her side and quickly appeared as her spirit companion. A year later, the Day of Mourning struck. Her father’s brother, Shaddam d’Medani, brought grave news- the Inquisitor Corrino d’Medani was captured in battle near Metrol. Nothing in Cyre remained, but there was talk that some of the cities still harbored some survivors.

Ghanima joined her uncle in the Basilisk’s Gaze, training under the great Taldor d’Medani, honing her reason and observation skills. For her service in searching out those who committed atrocities during the Last War, Ghanima has earned a chained belt- each link forged of a different metal. Her weapon of choice is an six-foot long ironwood staff, with steel coiling around it. During her time with the Gaze, Ghanima raided a Khyber cultist’s camp in Thrane alongside a Dwarven fighter of the Silver Flame. That Dwarf saved her life in the fight against the Khyber cults. The two have become fast friends and Ghanima left her training with the Basilisk’s Gaze to join him in finding her father and destroying Khyber Cults across Khorvaire.

Ghanima has two goals in life- to destroy Khyber Cultists wherever they may be and to find out what happened to her father. She fights for the natural world, distrusting those who would defile and warp the natural order. She blames Vadalis and their Magebreeding for her father’s disappearance, and is wary of Cannith’s Warforged. She was investigating the Khyber Cult that the rest of the party was, and joined them before leaving.

Character Name Level Class Paragon Path Epic Destiny Total XP Race Size Age Gender Height Weight Alignment Deity Affiliation
INITIATIVE
Score Dex ½Lv Misc
Initiative
Conditional Modifiers +
ABILITY SCORES
Score Mod M+½
Strength
Constitution
Score Mod M+½
Dexterity
Intelligence
Score Mod M+½
Wisdom
Charisma
HIT POINTS
Max HP Bloodied Surge Value Surges Current HP Temp HP Surges Used Death Saves Resistances +
SAVE MODIFIERS
Modifiers +
SKILLS
Bonus A+½ Trnd Arm Misc
Acrobatics Dex
Arcana Int
Athletics Str
Bluff Cha
Diplomacy Cha
Dungeoneering Wis
Endurance Con
Heal Wis
History Int
Insight Wis
Intimidate Cha
Nature Wis
Perception Wis
Religion Int
Stealth Dex
Streetwise Cha
Thievery Dex
NOTES
Note +
DEFENSES
Score 10+½ Abil Cls Feat Enh Misc Misc
AC
Conditional Bonuses +
Score 10+½ Abil Cls Feat Enh Misc Misc
Fort
Conditional Bonuses +
Score 10+½ Abil Cls Feat Enh Misc Misc
Ref
Conditional Bonuses +
Score 10+½ Abil Cls Feat Enh Misc Misc
Will
Conditional Bonuses +
ACTION POINTS
Points MSs
Action Points
Additional Action Point Effects +
RACE FEATURES
Feature +
CLASS FEATURES
Feature +
FEATS
Feat +
LANGUAGES KNOWN
Language +
BACKGROUNDS
Background +
MOVEMENT
Speed Base Arm Item Misc
Speed
Special Movement +
SENSES
Score Base Skill
Passive Insight 10 +
Passive Perception 10 +
Special Senses +
COMBAT WORKSPACE
+
Attack Type
Attack
½Lv
Abil
Cls
Prof
Feat
Enh
Misc
Damage
Abil
Feat
Enh
Misc
Misc
 
AT-WILL POWERS
Power +
ENCOUNTER POWERS
Power +
DAILY POWERS
Power +
EQUIPMENT
Item +
Character By • Sheet By