Underground

Karash

Barbarian

Karash

Description

Second Wind
KEYWORDS USED
Standard
ACTION
Personal
RANGE
AT-WILL ENCOUNTER DAILY
Effect: You spend a healing surge and regain 8
hit points. You gain a 2 bonus to all defenses
until the start of your next turn.
ADDITIONAL EFFECTS
CLASS LEVEL BOOK PH
AT-WILL POWER
Whirling Rend
KEYWORDS Primal, Weapon USED
Standard
ACTION
Melee weapon
RANGE
8
ATTACK
One creature
TARGET
*
vs AC
DEFENSE
Requirement: You must be wielding two melee
weapons.
Attack: Strength vs. AC (main weapon)
Hit: 1[W] + Strength modifier (
4) damage, and an
enemy adjacent to you other than the target takes 1[W]
damage (off-hand weapon). If you are raging, add your
Dexterity modifier (3) to both damage rolls.
Level 21: 2[W] + Strength modifier (
4) damage, and 2
[W] damage (off-hand weapon).
Inescapable Mace 1: +8 attack, 1d85 damage
Mace: 8 attack, 1d85 damage
ADDITIONAL EFFECTS
2 to attack rolls against any creature that has you marked -
Targeted Assault.
CLASS Barbarian LEVEL 1 BOOK PP
AT-WILL POWER
Pressing Strike
KEYWORDS Primal, Weapon USED
Standard
ACTION
Melee weapon
RANGE
8
ATTACK
One creature
TARGET
*
vs AC
DEFENSE
Effect: Before the attack, you shift 2 squares.
You can move through an enemy’s space during
the shift, but you can’t end there.
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier (
4) damage, and
you push the target 1 square. If you are raging,
the attack deals 1d6 extra damage.
Level 21: 2[W] + Strength modifier (4) damage.
Inescapable Mace +1: +8 attack, 1d8
5 damage
Mace: 8 attack, 1d85 damage
ADDITIONAL EFFECTS
2 to attack rolls against any creature that has you marked -
Targeted Assault.
CLASS Barbarian LEVEL 1 BOOK PH2
ENCOUNTER POWER
Furious Assault
KEYWORDS USED
Free
ACTION
Personal
RANGE
ATTACK TARGET
vs
DEFENSE
Trigger: You hit an enemy
Effect: The attack deals 1[W] extra damage if
it’s a weapon attack or 1d8 extra damage if it
isn’t.
ADDITIONAL EFFECTS
CLASS Racial Power LEVEL * BOOK PH2
ENCOUNTER POWER
Whirling Lunge
KEYWORDS Primal, Weapon USED
Free
ACTION
Melee 1
RANGE
ATTACK TARGET
*
vs
DEFENSE
Trigger: Your attack reduces an enemy to 0 hit
points
Effect: You shift 2 squares and then deal 1[W]
damage (off-hand weapon) to an enemy adjacent
to you that you can see.
ADDITIONAL EFFECTS
CLASS Barbarian LEVEL BOOK PP
ENCOUNTER POWER
Escalating Violence
KEYWORDS Primal, Weapon USED
Standard
ACTION
Melee weapon
RANGE
8
ATTACK
One creature
TARGET
*
vs AC
DEFENSE
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier (
4) damage. If you
take damage before the start of your next turn, you
gain a 2 bonus to the attack rolls and the damage
rolls of your next attack.
Thaneborn Triumph: Until the end of your next
turn, an ally within 5 squares of you gains a bonus to
damage rolls against the target equal to your
Charisma modifier (
1).
Inescapable Mace 1: +8 attack, 2d85 damage
Mace: 8 attack, 2d85 damage
ADDITIONAL EFFECTS
2 to attack rolls against any creature that has you marked -
Targeted Assault.
CLASS Barbarian LEVEL 1 BOOK PP
Karash Page 3 Bruce Abbott
DAILY POWER
Thunder Hooves Rage
KEYWORDS Primal, Rage, Weapon USED
Standard
ACTION
Melee weapon
RANGE
8
ATTACK
One creature
TARGET
*
vs AC
DEFENSE
Attack: Strength vs. AC
Hit: 3[W] + Strength modifier (
4) damage.
Miss: Half damage.
Effect: You enter the rage of the thunder hooves.
Until the rage ends, you can move through one or two
enemies’ spaces during each of your turns. When you
move through an enemy’s space, your next attack
against that enemy during the same turn deals 1[W]
extra damage.
Inescapable Mace 1: +8 attack, 3d85 damage
Mace: 8 attack, 3d85 damage
ADDITIONAL EFFECTS
2 to attack rolls against any creature that has you marked -
Targeted Assault.
CLASS Barbarian LEVEL 1 BOOK PP
UTILITY POWER
Feral Rejuvenation
KEYWORDS Healing, Primal USED
Free
ACTION
Personal
RANGE
AT-WILL ENCOUNTER DAILY
Trigger: Your attack damages an enemy
Effect: You spend a healing surge. If the
triggering attack reduced an enemy to 0 hit
points, you regain additional hit points equal to
one-half your level + your Charisma modifier
(
1).
Unarmed: 2 attack
ADDITIONAL EFFECTS
+2 to attack rolls against any creature that has you marked -
Targeted Assault.
CLASS Barbarian LEVEL 2 BOOK PP
MAGIC WEAPON
Inescapable Mace +1
1d8
DAMAGE
2
PROFICIENT
Mace
GROUP RANGE
+1 attack rolls and damage rolls
ENHANCEMENT
3
LEVEL
+1d6 damage
CRITICAL
PROPERTIES
Each time you miss a target with this weapon, you gain a
cumulative +1 bonus (up to the weapon’s enhancement bonus) to
your next attack roll with this weapon against the same target. The
bonus ends if you attack a different target or when you hit.
Versatile
Melee Basic Attack: +8 attack, 1d8
5 damage
AT-WILL ENCOUNTER DAILY
POWER
ITEM SLOT One-hand WEIGHT 6 PRICE 680 BOOK PH
Whirling Slayer:
Once per round, when you bloody an enemy, you shift 2 spaces as a free action. Each enemy adjacent to you at the end of the shift
grants combat advantage to you until the end of your next turn.

Bio

Character Name Level Class Paragon Path Epic Destiny Total XP Race Size Age Gender Height Weight Alignment Deity Affiliation
INITIATIVE
Score Dex ½Lv Misc
Initiative
Conditional Modifiers +
ABILITY SCORES
Score Mod M+½
Strength
Constitution
Score Mod M+½
Dexterity
Intelligence
Score Mod M+½
Wisdom
Charisma
HIT POINTS
Max HP Bloodied Surge Value Surges Current HP Temp HP Surges Used Death Saves Resistances +
SAVE MODIFIERS
Modifiers +
SKILLS
Bonus A+½ Trnd Arm Misc
Acrobatics Dex
Arcana Int
Athletics Str
Bluff Cha
Diplomacy Cha
Dungeoneering Wis
Endurance Con
Heal Wis
History Int
Insight Wis
Intimidate Cha
Nature Wis
Perception Wis
Religion Int
Stealth Dex
Streetwise Cha
Thievery Dex
NOTES
Note +
DEFENSES
Score 10+½ Abil Cls Feat Enh Misc Misc
AC
Conditional Bonuses +
Score 10+½ Abil Cls Feat Enh Misc Misc
Fort
Conditional Bonuses +
Score 10+½ Abil Cls Feat Enh Misc Misc
Ref
Conditional Bonuses +
Score 10+½ Abil Cls Feat Enh Misc Misc
Will
Conditional Bonuses +
ACTION POINTS
Points MSs
Action Points
Additional Action Point Effects +
RACE FEATURES
Feature +
CLASS FEATURES
Feature +
FEATS
Feat +
LANGUAGES KNOWN
Language +
BACKGROUNDS
Background +
MOVEMENT
Speed Base Arm Item Misc
Speed
Special Movement +
SENSES
Score Base Skill
Passive Insight 10 +
Passive Perception 10 +
Special Senses +
COMBAT WORKSPACE
+
Attack Type
Attack
½Lv
Abil
Cls
Prof
Feat
Enh
Misc
Damage
Abil
Feat
Enh
Misc
Misc
 
AT-WILL POWERS
Power +
ENCOUNTER POWERS
Power +
DAILY POWERS
Power +
EQUIPMENT
Item +
Character By • Sheet By