Description: Light and outgoing. Talks a fair bit about his past if asked, but doesn’t ever go into detail about anything more than 6 years past. Works as a guard for different merchant caravans/boats. Spends time in bars, drinking little but soaking up the atmosphere and getting to know people. Tries to get people to be happy. Purposefully impulsive. Tries hard to blend in. Has since learned to be more passive than he was as a child, and over the years has picked up most of the idiosyncrasies common to the different people of the 9 nations.
Background: Theodore has traveled a fair amount over the years, having signed on as a guard for various merchant caravans, as a deckhand on merchant vessels, and once or twice as a sellsword when the cause was right. Out of the places he’s been, Theodore has found the culture of Atyadhikl to be the most to his liking, though he certainly would never even dream of settling down.
Theodore ran a long stint as a guard and eventually a lieutenant of the guard in Sadvala. During this time, he became good friends with an eastern nobleman by the name of Alu-Jarim, ultimately aiding him in the staging of a coup. However, the coup went south, and both Theodore and the newly-Unclean Alu-Jarim fled the city. After travelling the desert-plains for some time, Theo and Alu amicably split ways at the sea.
Theodore returned to Ascarya for a time, learning more about himself with help from a bard girl he met on the road (unsure about this part – still talking with Sofuutap). Growing ever-restless, Theodore returned to the sea, becoming good friends with one Garth Wolfrunner. Garth and Theo spent a fair amount of their free time honing their skills at combat, both with the bow and the sword, though Garth bested him more often than not. Theodore also discovered a penchant of his for waxing philosophic, which mildly annoyed a few crewmates. Theodore later returned yet again to Ascarya, having heard it was the best place to begin an adventure. He began wandering the towns, keeping an eye out for like-minded folks or hints of mystery.