This emblem of the sun shines brightly with a holy light
This holy symbol of Pelor uses a design that hasn’t been seen outside a church museum for ages. The artifact shines as bright as a torch when used by a penitent follower of Pelor and the light can only be blocked if the entire artifact is wrapped in a thick cloth.
If the follower spends at least an hour every morning using this symbol as their focus for prayer, it gains the ability to cast Searing Light 2x a day. As this object becomes an extension of the wielder, it uses the player’s caster level when calculating range and damage.
- 2x a Day
- Searing Light
- School: Evocation
- Casting Time: 1 Standard Action
- Range: Medium (100ft +10ft/level
- Effect: Ray
- Saving Throw: None
- Spell Resistance: Yes
Focusing divine power like a ray of the sun, you project a blast of light from your open palm. You must succeed on a ranged touch attack to strike your target. A creature struck by this ray of light takes 1d8 points of damage per two caster levels (maximum 5d8). An undead creature takes 1d6 points of damage per caster level (maximum 10d6), and an undead creature particularly vulnerable to bright light takes 1d8 points of damage per caster level (maximum 10d8). A construct or inanimate object takes only 1d6 points of damage per two caster levels (maximum 5d6).