Vorassh

Vorassh – native world of the unique race of humans known as the Stonechildren. Its lush forests, great canyons, and hidden coves remind us of a simpler time before magic was even discovered – until you take view to the skies and see the effects of airborne magic.

Thousands of years before now, geysers of pure magic began to appear all over Vorassh. These geysers released surges of magic into the air, effecting the evolution of all creatures – some becoming fantastical marvels, and others devious beasts of immense power.

The skies of Vorassh flourish with massive floating islands of condensed magical energy, which shimmer beautiful colours in the night sky. These islands are known as Isles of Dae’lan. Isles of Dae’lan hold many of the worlds most beautiful and dangerous creatures.

The majority of civilized races known to Vorasshians include: stonechildren (32%), humans (28%), elves (17%), dwarves (13%), and dragonborn (10%). Others are known to the world, but in much smaller densities.

STONECHILD RACIAL TRAITS

Ability Scores: +2 wisdom +2 intelligence

Languages: Common, Elemental

Skill Bonuses: +2 Nature, +2 Diplomacy

Life of the Elements: Whenever you use an offensive spell with an elemental keyword, you may choose to instead target yourself and deal no damage. If you hit, spend a healing surge and gain its value +int modifier. When used, give up your movement for the round.

Force of the Elements: (encounter, standard action, force, close burst 1, wisdom versus fortitude) You concentrate and burst forth the power of the elements. 1d6 damage and all targets hit are pushed 2 spaces.