While once news reached the Free City-State of Gate Pass by weekly teleporting courier, that channel has gone silent, and now what little news there is must travel by the old routes of rumor — travelers from the outside world. You might be one of those travelers, or a concerned native of the city, but you have heard the rumors.
Emperor Drakus Coaltongue, ruler of the mighty Ragesian Empire which lies to the west of Gate Pass, has been slain in a distant nation, or so the rumors say. Of course, the rumors once said that Coaltongue was immortal. However, no one doubts the tales of armies mustering in Ragesia, with orders to secure the borders of the empire at this time of weakness and uncertainty. And from Shahalesti, the eladrin nation east of Gate Pass, the rumors say its ruler seeks to claim
the vulnerable Ragesia for his people.
And so Gate Pass sits, alone in its mountain pass, one of the few safe routes between these two belligerent and antagonistic nations. For weeks the people of Gate Pass have been saying war would inevitably come to the city, and now the rumors are coming true…
In War of the Burning Sky, you will have the chance to fight in a war of mythic proportions, and determine the fate of many nations in its aftermath. Ever-escalating conflicts, powered by mighty magic and fervent faith, threaten your freedom and lives, and even the world itself.
Driven by the dogs of war, you will head for a distant safe haven, a mages’ school named Lyceum, which has sent up a rallying cry for those who wish to resist the warmongers. You will have a chance to form alliances, to build an army, and to uncover the strange secrets that underlie the conflict. As the war reaches a climax, powerful magic will threaten to scorch nations, or sunder them into nothing but nightmares. It will be up to you to bring the war to an end before only embers and ruins remain.
A 4e adventure path, created by EN Publishing, designed for characters starting at level 1 and progressing through level 30.