Coven of the Lost
Horror Factor: 14
Description: Blonde twins, Reggie dresses as provocatively as she likes, while the more conservative Penny often dresses in formal attire with her hair pulled back and reading glasses. They share a matching tattoo of a rabbit with the letters P.B. on it.
Niece-Heir of the Coven of the Lost
STATS
ATTRIBUTES
SAVINGTHROWS
COMBATBONUSES
Alignment
Anarchist
IQ
21
Save vs Magic
+9
Strike
+10
HT
5’6"
ME
20
Save vs Psionics
+3
Parry
+10
WT
133lbs
MA
23
Save vs Poisons
+9
Dodge
+10
HP
130
PS
35
Save vs Insanity
+3
Roll
+7
BPP
66/64
PP
31
Save vs horror
+5
Pull
+3
Level
4
PE
31
Save vs coma/death
+31%
Initiative
+3
Sex
Female
PB
23
Save vs Mind Control
+3
Damage
+24
Birthday
1888
SPD
23
Save vs Possession
+88
Disarm
HF
14
Charm/Impress
65%
Critical
20
HTH
Assassin
Trust/Intimidate
75%
Perception
+4
EXP
14250
Feeding Habits
None Yet
ATTACKS
7
NATURALABILITIES
Range
Description
Nightvision
See 600’ in pure darkness
Super Resilience
Impervious to all Magical and Psionic sleeps and paralysis.
Vampire’s Bite
Touch
3D6 + PS Bonuses.
Kick
4’
2D4 damage
Restrained punch
3’
2D6 SDC
Punch
3’
5D6
Power punch
3’
1D6x1O Counts as two melee attacks.
Weapon Proficiencies
Level Acquired
Strike
Parry
Rate of Fire
Thrown
Knife
1
+1
+2
+1
Targeting
1
+1
+2
Archery
1
+2
+1
4
Paired Knife
1
VAMPIRESPECIALS
Range
Duration
Description
Veil of the Lost
Self Only
3Min (3/lvl)
Lost First level spell User turns invisible. Impervious to psionic or visual detection, except see Invisible. While invisible, Prowl is considered 98%
Death Trance
Self
4 days
state of suspended animation, simulating death. he is incapable of attacking or defending himself in any way until the trance is broken. (6th sense only indicator)
Presence Sense
120’, 30m area
2Min (2/lvl)
Alerts the character to the presence of supernatural and magic creatures in the area. The psychic can also sense human presences, but with much less accuracy – it is more of a feeling of “We are not alone.”
Alter Aura
Self
1Hour (1/lvl)
General level of experience can be made to seem much lower
(level 1 or 2) or much higher (2D4 levels higher) than it really is. Conceal the presence of psychic powers. Conceal level of base P.P.E. (made to seem much lower). Conceal the presence of magic.
Sense Evil
140’ 42.7m area
2Min (2/lvl)
Sense general number of supernatural evil Presences, Intensity (alignment) can track the source of supernatural evil, like a bloodhound. Human evil is vague
Empathy
100’ area
2Min (2/lvl)
makes the psychic aware of, or feel, the emotions of other people, animals and supernatural creatures.
Deaden Pain
3’
1Hour (1/lvl)
Takes 2 minutes to cast. The ability to deaden pain can be used as a painkiller which temporarily negates existing pain or as an anesthetic to be used for surgery.
Mind Block
Self
10Min (10/lvl)
Prevent penetration of telepathy, empathy, hypnotic suggestion, and empathic transfer. Adds a bonus of +1 to save vs all psychic and mental attacks.
Induce Sleep
6’
1Hour (1/lvl)
Must meditate 2 min. The person will fall into a normal, restful sleep from which he can be easily roused. Unwilling victims of the induce sleep psi-power get a +5 bonus to save
Hypnotic Suggestion
12’ (eye contact)
< A few hours
The power of suggestion can not make a person think he’s a chicken, nor does it make a person the psychic’s charmed, zombie slave that obeys his every command. It simply soothes or implants a notion into someone’s thoughts. Sometimes that little bit can be an important edge
Super-Hypnotic Suggestion
LoS
5min
This mind control power enables the vampire to place any living creature in a light trance and enforce his will over the victim’s. The vampire’s commands will be obeyed except where they would go completely against the victim’s alignment. By cunningly using this power, the vampire can phrase a command in a way that the victim will have no compunction to refuse. Caster’s death or caster’s release terminates spell.
BLACKMAGIC
Cost
Range
Duration
Description
Cloud of Smoke
2
90’
4 melees/lvl
While in
the cloud, victims will be at -5 to strike, parry and dodge.
Reanimate Flesh
4
Touch
1 Hour
With this spell, a mage can animate and control up to 15 lbs (6 kg)
of dead flesh.
See Aura
6
100’
1 melee
All things, organic and inorganic, have an aura.
Heavy Breathing
5
60’
5 melees/lvl
-2 strik -1 parry and dodge and if fail 1-60% they flee
Levitation
5
60’
3 min/lvl
Lift stuff up and 200 plus 20 lbs per level, 60+10 ft per level max. height
Mystic Alarm
5
12’
1 year per level
Alarm goes off silently from anywhere on the world
OCCSKILLS
Base %
OCC Bonus
CURRENT
TOTAL %
Language:Spanish
98%
3
98%
Language:English
57% +5%
15%
3
87%
Language:Japonese
57% +5%
15%
3
87%
Climb/Scale Walls
54% +5%
10%
3
79%
Concealment
27% +4%
14%
3
53%
Detect Concealment & Traps
32% +5%
10%
3
59%
Math:Basic
52% +5%
20%
3
87%
Pick Locks
37% +5%
15%
3
67%
Prowl
65% +5%
10%
3
90%
Track Humanoids/Blood
32% +5
10%/20%
3
57%/67%
W.P. Knife
W.P. Paired
W.P. Archery
W.P. Targetting
PRIMARYSKILLS
Base %
OCC Bonus
CURRENT
TOTAL %
Literacy: English
37% +5%
15%
3
67%
Detect Ambush
37% +5%
10%
3
62%
Intelligence
41% +4%
10%
3
63%
Streetwise
27% +4%
10%
3
49%
Pickpockets
32% +5%
10%
3
57%
Lore: Demon and Monster
42% +4%
10%
3
64%
Forgery
29% +5%
10%
3
54%
Heraldry
27%/32% +5%
10%
3
52%/57%
Detect Concealment
32% +5%
10%
3
57%
SECONDARYSKILLS
Base %
CURRENT
TOTAL %
Balance
57% +5%
3
72%
Parallel Bars
67% +5%
3
82%
Climb Rope
77% +2%
3
83%
Back Flip
77% +5%
3
92%
WEAPONS
Damage
Ammo
Range
Silver “VaCom” Throwing Daggers
1D4+2
2
375(Strength calculation included)
Silver “VaCom” Knife
2D6+4
1
1’ length
Silver “VaCom” Dagger
2D6+4
1
6" length
1 Handed Collapsable Crossbow
1D6
-
160ft, 1088gms 171mm barrel, stakes.
INVENTORY
LOCATION
NUMBER
DESCRIPTION
Two sets of clothing, a regular length Leather jacket with 6 inside pockets (3 hidden), boots, a pair of soft leather gloves, belt, purse, backpack, one medium- sized sack, three small sacks, a canteen, a set of lock picking tools, 50 feet (15.2 m) of rope, grappling hook, 5 stakes made from Iron Bamboo, a small hammer, and a pocket mirror.
WORN
BAG
BAG
HOME
PINKMOPED
Bio
When Reggie and Penny were young, they lived happily in seclusion with their mother and father. Things were great. Her mother was the sister of the bloodlord, Silas, and he would visit the girls often. Everything was perfect, until one day their father snapped. The life they enjoyed vanished and he became abusive. He was caught a few times taking advantage of the young girls by his wife, but he would deny it. Arguments were commonplace in their home as were broken glasses. Eventually things escalated and there was a large fight. Things went quite for a long time. That was when their father came into their bedroom like he did several other times. Only their mother could not be heard in the background and he was covered in some grey powder. He walked over to Reggie’s small bed only to be greeted by the shotgun their mother had hidden for them in their bedroom in case of emergency. In seconds the man’s brains were splattered on the clown wallpaper and a cloud of ash filled the room. The girls have never forgotten that night. Several weeks later Silas arrived at their house to find the starving girls. Reggie seemed to be distant and changed like a wildfire lit inside of her, and Penny became a quiet obedient girl losing her entire childlike nature overnight. Their uncle took them into his home and raised the girls. Now Reggie enjoys the party life, while Penny focuses on the business aspects of the coven. They don’t talk to each other much more than notes left around the house or e-mails sent to each other. They are never seen together as well. It seems as though something changed them that night and separated their oneness.