Rin-Tsukiko
Samurai-Trained Reaper
Description

Rin-Tsukiko
Coven of the Reaper
Horror Factor: 14
Description:
Samurai-Trained Reaper
| Alignment | Unprincipled | IQ | 21 | Save vs Magic | +5 | Strike | +4 | |||
| HT | 4’7" | ME | 34 | Save vs Psionics | +10 | Parry | +4 | |||
| WT | 135lbs | MA | 26 | Save vs Poisons | +5 | Dodge | +4 | |||
| HP | 90 | PS | 36 | Save vs Insanity | +10 | Roll | +2 | |||
| BPP | 81/80 | PP | 22 | Save vs horror | +5 | Pull | +3 | |||
| Level | 3 | PE | 25 | Save vs coma/death | +%20 | Initiative | +3 | |||
| Sex | Female | PB | 43 | Save vs Mind Control | +4 | Damage | +21 | |||
| Birthday | ?? | SPD | 28 | Save vs Possession | +88 | Disarm | ||||
| HF | 14 | Charm/Impress | %98 | Critical | 18-20 | |||||
| HTH | Martial Arts | Trust/Intimidate | %88 | Perception | +4 | |||||
| EXP | 5540 | |||||||||
| Feeding Habits | Given | ATTACKS | 5 | |||||||
| Range | Description | |
| Go For The Kill | LoS | Reaper first level Vampire instinctively knows when another creature is near death. When a creature reaches the threshold of death, between 0-5 damage, the vampire senses it, like a spritz of perfume, or a neon light being lit saying “Bite Me.” In a crowd, they can pinpoint the victim. Also, if a vampire has less than 25% health, they cannot successfully prowl around the vampire. Even invisibility doesn’t hide them from this sense. |
| Reaper’s Bite | Touch | Reaper first level The vampire attempts to drain the very life force out of a victim, 5D6 + PS Bonuses, and if victim doesn’t save vs poison/toxin they are incapacitated next turn. If the victim is a vampire and is below 0 before the attack, the victim dies, and must roll saves vs coma/death. |
| Nightvision | See 600’ in pure darkness | |
| Super Resilience | Impervious to all Magical and Psionic sleeps and paralysis. | |
| Vampire’s Bite | Touch | 5D6 + PS Bonuses. |
| Restrained punch | 3’ | 2D6 SDC |
| Punch | 3’ | 3D6 |
| Power punch | 3’ | 1D6x1O Counts as two melee attacks. |
| Demon Death Blow | Normal | Only usable against Supernaturals; the attack automatically penetrates the creature’s natural armor rating (A.R.) and inflicts full damage, usable in Melee range, no ranged, use PS Bonus, break through weapon invulns. half damage from the death blow if normal weap, Full damage if he is using a magic or holy weapon. Victims cannot bio-regenerate for 1D4 hours. 1)There can be no possibility of regret 2) 2 Melee Attacks 3) 3D6 BPP |
| Goddess | LoS | When a non-vampire character sees her, they must immediately save vs Charm/Impress. Vampires only get +25% save vs Charm/Impress against her. |
| Range | Duration | Description | |
| Death Trance | Self | 4 days | state of suspended animation, simulating death. he is incapable of attacking or defending himself in any way until the trance is broken. (6th sense only indicator) |
| Presence Sense | 120’, 30m area | 20Min (2/lvl) | Alerts the character to the presence of supernatural and magic creatures in the area. The psychic can also sense human presences, but with much less accuracy – it is more of a feeling of “We are not alone.” |
| Alter Aura | Self | 10Hours (1/lvl) | General level of experience can be made to seem much lower (level 1 or 2) or much higher (2D4 levels higher) than it really is. Conceal the presence of psychic powers. Conceal level of base P.P.E. (made to seem much lower). Conceal the presence of magic. |
| Sense Evil | 140’ 42.7m area | 20Min (2/lvl) | Sense general number of supernatural evil Presences, Intensity (alignment) can track the source of supernatural evil, like a bloodhound. Human evil is vague |
| Empathy | 100’ area | 20Min (2/lvl) | Makes the psychic aware of, or feel, the emotions of other people, animals and supernatural creatures. |
| Deaden Pain | 3’ | 10Hours (1/lvl) | The ability to deaden pain can be used as a painkiller which temporarily negates existing pain or as an anesthetic to be used for surgery. |
| Mind Block | Self | 100Min (10/lvl) | Prevent penetration of telepathy, empathy, hypnotic suggestion, and empathic transfer. Adds a bonus of +1 to save vs all psychic and mental attacks. Cannot use psionics while it is active. |
| Induce Sleep | 6’ | 10Hours (1/lvl) | The person will fall into a normal, restful sleep from which he can be easily roused. Unwilling victims of the induce sleep psi-power get a +5 bonus to save |
| Hypnotic Suggestion | 12’ (eye contact) | < A few hours | The power of suggestion can not make a person think he’s a chicken, nor does it make a person the psychic’s charmed, zombie slave that obeys his every command. It simply soothes or implants a notion into someone’s thoughts. Sometimes that little bit can be an important edge |
| Super-Hypnotic Suggestion | LoS | 5min | This mind control power enables the vampire to place any living creature in a light trance and enforce his will over the victim’s. The vampire’s commands will be obeyed except where they would go completely against the victim’s alignment. By cunningly using this power, the vampire can phrase a command in a way that the victim will have no compunction to refuse. Caster’s death or caster’s release terminates spell. |
| Cost | Duration | Description | |
| Cost | Duration | Description | |
| OCC SKILLS | Base % | OCC Bonus | CURRENT | TOTAL % | |||
| Climbing/Climb Rope | 45%(+7%)/75% +5%/2% | 5% | 1 | 57%/80% | |||
| Horsemanship | 45% +5% | 20% | 1 | 65% | |||
| Demon & monster lore | 40% +5% | 15% | 1 | 55% | |||
| Wilderness survival | 35% +5% | 10% | 1 | 45% | |||
| Tracking | 30% +5% | 5% | 1 | 35% | |||
| Go | 50% +5% | 10% | 1 | 60% | |||
| Calligraphy | 50% +5% | 10% | 1 | 60% | |||
| Literacy Japanese | 35% +5% | 15% | 1 | 50% | |||
| Speak Japanese | 98% | - | 1 | 98% | |||
| Speak English | 55% +5% | 10% | 1 | 65% | |||
| Speak Portuguese | 55% +5% | 10% | 1 | 65% | |||
| Mathematics Basic | 50% +5% | 15% | 1 | 65% | |||
| W.P Samurai Archery W.P. Sword W.P Spear W.P. Paired Weapon WP Samurai Bowmanship RoF 3 Range 600+25 WP Samurai fan & art of defense +1parry 1D4 SDC dam |
| PRIMARY SKILLS | Base % | OCC Bonus | CURRENT | TOTAL % | |||
| Play Instrument; Sham Shawn | 40% +5% | 10% | 1 | 50% | |||
| balance | 55% +5% | 1 | 55% | ||||
| Bars & Rings | 65% +3% | 1 | 65% | ||||
| Back Flip | 75% +5% | 1 | 75% | ||||
| Prowl | 35% +5% | 1 | 35% | ||||
| Lore: Magic | 30% +5% | 10% | 1 | 40% | |||
| Recog: Runes, Wards, Circles | 20% +5% | 10% | 1 | 30% | |||
| Recog: Enchantment | 15% +5% | 10% | 1 | 25% | |||
| Lore Geomancy | 35% +5% | 10% | 1 | 45% | |||
| Interrogation | 45% +5% | 10% | 1 | 55% | |||
| Field armor | 35% +5% | 10% | 1 | 45% | |||
| Use and recognize poison | 29%/21% +4% | 10% | 1 | 39%/31% |
| SECONDARY SKILLS | Base % | CURRENT | TOTAL % |
| Pilot Motorcycle | 65% +4% | 1 | 65% |
| Armor smithing/ Vehicle engineering | 55% +5% | 1 | 55% |
| Samurai horsemanship | 54% +4% | 1 | 54% |
Inventory!
Clothes
Sandels
2 canteen
2d4 rations;
Samurai sword
Tanto
Daisho
Compound bow
Long bow
6 silver tipped
scroll metamorphosis cat
Motorcycle 6,000
8000 us dollars
Bio
Rin-Tsukiko is 4’7” with long white hair and pale blue eyes, quite beautiful with a pleasing combination of European and Japanese features. She is a powerhouse of efficient death trained as a Samurai and born in Edo Japan under mysterious circumstances, she was not known of until the 1900 Paris world Expo. There is little in the way of background about this young woman she was seen in the company of a well known reaper from the American colonies some believe this man to be her mentor some her father. What is known is that the two of them were involved in a series of vampire assassinations. The vampires slain were involved in the trafficking of Opium and other things out of Asia it is possible that human trafficking was also involved.
Rin-Tsukiko reappeared in 1923 in the U.S. during proabitition this time without the older man, she used her apparent youth to lure and destroy a small cabal of turned vampires that were responsible for the murder of eight young women in the Japantown area of New York. After that she seams to have disappeared until the 1960s when she began associating with a known hybrid Tony Slims his known alias is Silence. The two of them seam to have worked together on and off until one fateful night in the Amazons. They were tracking down a folk myth of the Cara de Abobaras. They assaulted a nest, and were slain, but not without taking out a veritable mountain of them first. They would have remained there, frozen in an endless death trance, if not for the scout of the Coven of the Lost. They were taken to the hidden Hartford Heights, and revived through a Blood Rite. They remained there, under oath of secrecy, till the creation of the coven of the six. What we know of them and the other members of the coven they associate with is in the other file I have sent you I hope it serves you well.
Best of luck and may the wisdom of Prospero guide you.
Sincerely V.
