====== Created Using Wizards of the Coast D&D Character Builder ====== Juliand, level 3 Human, Fighter Fighter: Combat Superiority Fighter Talents: One-handed Weapon Talent Background: Silent Hunter (Silent Hunter Benefit)
FINAL ABILITY SCORES Str 20, Con 17, Dex 16, Int 10, Wis 16, Cha 10.
STARTING ABILITY SCORES Str 18, Con 17, Dex 16, Int 10, Wis 16, Cha 10.
AC: 22 Fort: 19 Reflex: 17 Will: 15 HP: 44 Surges: 12 Surge Value: 11
TRAINED SKILLS Endurance +5, Stealth +6, Athletics +7, Perception +10
UNTRAINED SKILLS Acrobatics, Arcana +1, Bluff +1, Diplomacy +1, Dungeoneering +4, Heal +4, History +1, Insight +4, Intimidate +1, Nature +4, Religion +1, Streetwise +1, Thievery
FEATS Human: Armor Proficiency (Plate) Level 1: Weapon Expertise (Heavy Blade) Level 2: Battering Shield
POWERS Bonus At-Will Power: Threatening Rush Fighter at-will 1: Tide of Iron Fighter at-will 1: Footwork Lure Fighter encounter 1: Shield Riposte Fighter daily 1: Shove and Slap Fighter utility 2: Boundless Endurance Fighter encounter 3: Shield Edge Block
ITEMS Heavy Shield, Adventurer’s Kit, Longsword, Plate Armor, Javelin (6), Catstep Boots (heroic tier), Frost Longsword +1, Battleforged Plate Armor +1 ====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
Juliand started his adventuring career after a failed smuggling enterprise in a major city caused him to rough up the wrong noble. After migrating to Willow’s end to he joined a caravan to earn some extra money. Impressed with the discipline of party’s warrior Brigitte Juliand started his training to become a fighter. He retained some of his rogueish skills but learned the art of moving enemies around the battlefeild.