Spider Mother
Deadly spider spirit in Storm Drains
Description
Template/Type: Spider Spirit (Construct)
Refresh Cost: -24 (-22 Powers)
Name: The Spider Mother
High Concept: Predator and Weaver Spirit
Motivation: Weave my webs into the ravaged Veil
Other Aspects:
- A harmless bag lady
- My precious children (the Spider Host)
- Territorial (section of Storm Drains under the Strip)
- The homeless pay for my protection
Skills (Human Form):
Alertness: +3 (Good)
Athletics: +2 (Fair)
Deceit: +2 (Fair)
Endurance: +1 (Average)
Investigation: +5 (Superb)
Might: +1 (Average)
Stealth: +3 (Good)
Skills (Spider Form):
Alertness: +4 (Great)
Athletics: +4 (Great)
Endurance: +5 (Superb)
Fists: +5 (Superb)
Intimidation: +4 (Great) (Hulking Size bonus already included)
Might: +6 (Fantastic)
(All others at +0 or +1)
Powers:
(1) Echoes of the Beast (pg 163) Spiders
(-1) Beast Change (pg 174) Giant spider form
(1) Human Guise (pg 176) (All below)
(-2) Hulking Size (pg 164)
(-1) Blood Drinker (pg 188)
(-3) Claws (pg 162) Venomous
(2) The Catch (pg 185) Extreme heat (e.g. fire)
(-4) Supernatural Toughness (pg 186)
(-4) Supernatural Recovery (pg 186)
(-4) Supernatural Strength (pg 183)
(-4) Supernatural Speed (pg 178)
(-1) Spider Walk (pg 165)
(-1) Demesne (pg 170) Spider Host Demesne
(-1) Cloak of Shadows (pg 169)
Stunts:
(-1) Wrestler (Might): +1 to maintain a grapple
(-1) Human Spider (Athletics): Reduce all climb difficulties by 2
Stress (Human):
Physical: (3): OOO
Mental: (2): OO
Social: (2): OO
Stress (Spider):
Physical: (4|4): OOOO | OOOO
Mental: (3): OOO
Social: (2): OO
Extra Consequences (Spider form):
- One extra Minor Physical
- 2x/conflict can shrug off Minor Physical as Supplemental
Armor (Spider form):
- Physical:2
Notes:
Human Form
- Initiative: 3 (Good)
- Defense: 2 (Fair) (Athletics)
- Spider Senses: Bonus +1 spider perceptions & talk to spiders
Spider Form
- Initiative: Always first
- Attack: 6 (Fantastic) Bite/Claws:5 (Claws & Strength)
- Fists maneuver to place special ‘Poisoned’ aspect; damages each turn (pg 163)
- Grappling: 8 (Might + Strength) / +1 to hold grapple
- Extra +1 Grapple if draw blood (see Blood Drinker)
- Move: 8 (Athletics + Speed)
- Defense: 6 (Great) Spider form (Athletics + Speed)
- Drink Blood: Fists to draw blood, then +1 to all attacks in future turns
- Spider Senses: Bonus +1 spider perceptions & talk to spiders
