Dwarf Cleric of Torag
Male Dwarf Cleric 1
LG Medium Humanoid (dwarf)
Init 5 armor, 1)
Fort 3/x2) and
Dagger 3/19-20/x2) and
Ranged Light crossbow +2 (1d8/19-20/x2)
Special Attacks hatred
Spell-Like Abilities Resistant Touch (6/day), Touch of Good (6/day)
Cleric Spells Prepared (CL 1):
1 (2/day) Cure Light Wounds, Protection from Evil, Bless
0 (at will) Light, Read Magic, Stabilize
Str 16, Dex 14, Con 13, Int 12, Wis 16, Cha 10
Base Atk +0; CMB +3; CMD 15 (15 vs. Bull Rush, 15 vs. Trip)
Feats Extra Channel
Traits Armor Expert, Student of Faith
Languages Celestial, Common, Dwarven
SQ aura, cleric channel positive energy 1d6 (5/day) (dc 11), domains (good, protection), greed, hardy, slow and steady, spontaneous casting, stability, stonecunning +2
Other Gear Scale mail, Light steel shield, Dagger, Light crossbow, Warhammer, Backpack (empty), Bedroll, Blanket, Bullseye lantern, Candle, Flint and steel, Torag, Rope, Waterskin, Whetstone, 23 GP, 3 SP, 7 CP
Armor Expert -1 Armor check penalty.
Aura (Ex) The Cleric has an aura corresponding to his deity’s alignment.
Cleric Channel Positive Energy 1d6 (5/day) (DC 11) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Good) Granted Powers: You have pledged your life and soul to goodness and purity.
Cleric Domain (Protection) Granted Powers: Your faith is your greatest source of protection, and you can use that faith to defend others. In addition, you receive a +1 resistance bonus on saving throws. This bonus increases by 1 for every 5 levels you possess.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Greed +2 to Appraise checks to determine the price of nonmagical goods that contain precious metals or gemstones.
Hardy +2 Gain a racial bonus to saves vs Poison, Spells and Spell-Like effects.
Hatred +1 Gain a racial bonus to attacks vs Goblinoids/Orcs.
Resistant Touch (6/day) (Sp) May donate Protection Domain’s Resistance bonus to ally by touch for 1 minute.
Slow and Steady Your base speed is never modified by encumbrance.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
Stability +4 Gain bonus to CMD vs bull rush/trip while standing on ground.
Stonecunning +2 +2 bonus to Perception vs unusual stonework. Free check within 10 feet.
Student of Faith +1 caster level of cure spells. +1 to DC of channeled energy.
Touch of Good (6/day) (Sp) Grant +1 to skill checks, ability checks and saving throws for 1r.
Dorin Stonecutter was raised by a smithy but turned to religion at a young age, becoming enraptured by Torag. He dedicated himself to good and protection by studying divinity and combat with the warhammer. He is especially adept at armored combat and has even fashioned his own armor.
Dorin has travelled to Sandpoint as part of his clerical training as an acolyte. The head of his order sensed he would be needed on the Virisian coast. He only arrived just before the Swallowtail Festival.