ApocoGame

Lynette

An elven witch who mysteriously washed up out of the Sea years ago. She lives near the edge of town and the Sea peddling charms to those who seek her out.

Lynette

Description

Name: Lynette Dumont
Familiar: Viper
Patron: Endurance
Age: UNK
Race Elf
Level 6
Class: Witch
Deity: N/A
Height: 5’3
Weight: 105
Hair: White-blonde
Eyes: Green

Combat Information

Initiative (d20): 3
Hit Points (D6): 18-13
AC = 10 + 3dex + 1 armor (ring) + 1 natural armor (amulet) = 15 (
4 mage armor=19)
Skill Ranks: 30
Fort: +2 (3)
Ref: +2 (3)
Will: +5 (6)
Additional 1st level spells per day: 4

Information Charts
Ability Scores
Score Modifier
Strength 11 0
Dexterity 16 +3
Constitution 12 +1
Intelligence 19 +4
Wisdom 12 +1
Charisma 12 +1
Feats: Extra Hex, Bouncing Spell (
1), Silent spell (+1)

Spells:
4 Known Hexes+1: (0/6 min, 0/10 turns per minute) Flight, Healing (cure moderate wounds), (0/6 min)Prehensile Hair(-2 to hit, 1d3+4 damage), Evil Eye (Extra: Misfortune)
Hex Save DC = 10 + 1/2 the witch’s level + Intelligence modifier = 17
http://www.d20pfsrd.com/classes/base-classes/witch#TOC-Hex-FAQ-

Patron spells: Endure Elements, Bear’s Endurance, protection from energy
4 Level 0: Dancing lights, Detect magic, Message, Mending
3 Level 1: Beguiling Gift, Burning Hands, Inflict light wounds
4 extra Level 1: Chill touch, mage armor, unseen servant, cure light wounds
3 Level 2: Inflict Moderate Wounds, Summon Monster 2, cure moderate wounds
2 Level 3: Howling Agony, excruciating deformation
1 extra level <3><3>s path have you crossed? (Guest starring redux):

Bio

-pick any weapons/armor appropriate to 5th level (<+1) (10,500GP worth)

cloak of resistance (1000)
ring of protection +1 (2000)
amulet of natural armor +1 (2000)
rope of climbing (3000)
spell storing dagger (2000)
A spell storing weapon allows a spellcaster to store a single targeted spell of up to 3rd level in the weapon. (The spell must have a casting time of 1 standard action.) Anytime the weapon strikes a creature and the creature takes damage from it, the weapon can immediately cast the spell on that creature as a free action if the wielder desires. (This special ability is an exception to the general rule that casting a spell from an item takes at least as long as casting that spell normally.) Once the spell has been cast from the weapon, a spellcaster can cast any other targeted spell of up to 3rd level into it. The weapon magically imparts to the wielder the name of the spell currently stored within it. A randomly rolled spell storing weapon has a 50% chance to have a spell stored in it already.

Level to level 7: http://www.d20pfsrd.com/classes/character-advancement

pick any 3 potions, scrolls and wands (max spell level 3)
Dispell magic
lightning bolt
deep slumber
cure light wounds wand