High Concept:
Trouble:
Aspects
Phase: Where did you come from? (Background):
Phase: What shaped you? (Rising conflict):
Phase: What was your first adventure? (The story):
Phase: Whose path have you crossed? (Guest starring):
Lynette Dumont
Phase: Whose else’s path have you crossed? (Guest starring redux):
Prudenzia Florin
Mabel had a loving parents, five older and five younger siblings, a decent husband her parents picked for her at 16, a job in the mines since 11 (same as the rest of her family), a nice little shack she could call her own, and even a couple artifacts from the sea that she kept above her hearth (things she had bought from “divers” because for their pretty colors rather than their usefulness, she never really had any interest in the sea and had known since she was a small child not to venture near the edge of the island). She was OK with a bow and arrow; she could shoot a bunny for dinner. She knew enough herbs to relieve the symptoms of some illness. She could sew a little. She never ventured from the further than a mile from the mine or village. In other words, her life was absolutely boring. She had nothing she could complain about her life, but she felt something was missing.
She thought things would get interesting when Jack was born, but after his birth she quickly realized he was just as exciting as her 3rd, and 4th, and 5th younger siblings had been. He pooped, he peed, and he puked. It was hard to feel close to someone she was only allowed to visit at the nursery every 10th day (the only time she had off during nursery hours), on the days she remembered, until the child was 10.
When she started to hear the stories about Jack, she was surprised that this was her child. At first the reports were stellar. He excelled in reading, fighting, and showed skills in magic. Then the reports started changing: Jack cut off Katie’s braids, Jack shredded John’s diorama, we think Jack broke Katie’s arm, we think Jack cut off John finger….. As the reports got worse she felt more and more like a stranger than his mother; she felt apathetic.
Now that Jack was leaving the nursery to live with her and her husband, she felt the urge to leave everything behind and try something completely different, something that wasn’t safe, and finally not doing everything that she had always been told she supposed to do….
My thoughts:
I am thinking that Mabel’s character hasn’t left her family when the campaign starts…she is on the verge. The thing about Mabel is that she isn’t special; she is just another normal person struggling to survive on the island with basic skills. I don’t know what class this would be? I kinda want her class to be somewhat forged by the campaign and her new experiences, but she I was thinking she might have extra skills in caves, dark, underground similar to a dwarf just from all her time spent in the mines. She would also have talents in figuring out puzzles, such as finding ways out, or making things work. (Imagine a foreman on a construction site). I think her class will eventually be more like a rouge or a fighter, not sure (any ideas for something that would fit), but she won’t be magical. I don’t have her aspects figured out yet, but I think the following will be featured once I figure it out (much too tired now)
Mine Details:
Something important for day-to-day survival of the whole island. I was thinking it could be some magical ingredient? But that it might not necessarily be useful by itself, only when it is mixed with something. I need to investigate items.
In the mine there could be some of the creatures that live in the sea. There are special fighters who work in the mine that have special weapons (lucky personal bows?) to kill or injure them. I was thinking my husband would be one. All miners could have a stone that glows or something when one of the creatures are near. Similar to the canaries old miners had, or “canaries” that oil refinery workers have that detect hydrogen sulfide (? I think). Also all miners would be equipped with two – three arrows and bow (and taught the basics of archery) as a last ditch safety measure. The arrows would have to be dipped in something (blood or silver, although that might be too difficult) in order to pierce the monsters.
Gullible:
Very likely to believe what others tell her (except for stuff related to the mine) because she has limited experience, but will attempt to hide that she believes
Guilt :
Once she leaves, she always feels guilty for leaving….considers going back, afraid to go all in
Children:
….interesting feeling towards children she meets, guilt, dislike, and longing…but not really
Normal
Not a trained soldier or fighter. Doesn’t like to kill…but doesn’t have a problem with violence
Academics
Alertness +1
Art
Athletics +1
Burglary
Contacting +1
Deceit +1
Drive
Empathy +2
Endurance
Engineering +2
Fists +1
Gambling +1
Guns
Intimidation
Investigation +1
Leadership
Might
Mysteries
Pilot
Rapport +1
Resolve +1
Resources
Science
Sleight of Hand
Stealth
Survival +2
Weapons