Captain of the Hunter, a Darkstar Spelljammer
Female Half−Elf Ranger 12
CG Medium Humanoid (elf, human)
Init +9; Senses low−light vision; Perception +18
AC 25, touch 23, flat−footed 16 (+9 Dex, +2 natural, +4 deflection)
hp 160 (12d10+60)
Fort +15 (+4 vs. hot or cold environments and to resist damage from suffocation), Ref +19, Will +9; +2 vs. enchantments
Defensive Abilities evasion; Immune sleep; Resist elven immunities
Speed 30 ft.
Melee +2 Longsword +15/+10/+5 (1d8+3/19−20/x2)
Ranged +2 Distance, Holy Longbow +26/+21/+16 (1d8+4+2d6 vs. Evil/x3)
Special Attacks favored enemies (air outsiders +2, dragons +4, elves +4)
Ranger Spells Prepared (CL 9):
2 (2/day) Guiding Star, Protective Spirit
1 (3/day) Longstrider, Hunter’s Howl (DC 12), Longshot
Str 12, Dex 28, Con 20, Int 14, Wis 12, Cha 14
Base Atk +12; CMB +13; CMD 36
Feats Blind−Fight, Defensive Combat Training, Endurance, Far Shot, Improved Precise Shot, Iron Will, Opening Volley, Point Blank Shot, Precise Shot, Rapid Shot, Skill Focus (Survival)
Skills Acrobatics +14, Bluff +2 (+6 vs. dragons, +6 vs. elves, +4 vs. air outsiders), Climb +8, Handle Animal +17, Heal +5, Intimidate +17, Perception +18 (+22 vs. dragons, +22 vs. elves, +20 vs. air outsiders, +22 while in desert terrain, +20 while in ethereal plane terrain), Ride +24, Sense Motive +7 (+11 vs. dragons, +11 vs. elves, +9 vs. air outsiders), Spellcraft +6, Stealth +24 (+28 while in desert terrain, +26 while in ethereal plane terrain), Survival +22 (+26 vs. dragons, +26 vs. elves, +24 vs. air outsiders, +26 while in desert terrain, +24 while in ethereal plane terrain, +28 to track), Swim +11 (+15 to resist nonlethal damage from exhaustion)
Languages Common, Dwarven, Elven, Orc
SQ animal companion link, camouflage, combat styles (archery), elf blood, favored terrains (desert +4, ethereal plane +2), hero points, hunter’s bonds (hunter’s bond [animal companion]), quarry, share spells with companion, swift tracker, track, wild empathy, woodland stride
Combat Gear Potion of cure serious wounds, Potion of heroism, Potion of neutralize poison; Other Gear +2 Distance, Holy Longbow, +2 Longsword, +3 Flight arrows (50), Amulet of natural armor +2, Belt of physical might (Dex & Con +4), Boots of speed (10 rounds/day), Bracers of archery, greater, Cloak of displacement, minor, Goggles of minute seeing, Headband of mental prowess (Int & Cha +2) (Percept, Lenses of detection, Portable hole (empty), Ring of sustenance, Ring, Darkstar (Star Warden), You have no money!
Animal Companion Link (Ex) You have a link with your Animal Companion.
Blind−Fight Re−roll misses because of concealment, other benefits.
Boots of speed (10 rounds/day) Affected by haste
Camouflage (Ex) Can use the Stealth skill in favored terrain, even without cover/concealment.
Elf Blood You are counted as both elven and human for any effect relating to race.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities − Sleep You are immune to magic sleep effects.
Endurance +4 to a variety of skill checks. Sleep in L/M armor with no fatigue.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Far Shot Halve the range increment penalty for extended range.
Favored Enemy (Air Outsiders +2) (Ex) +2 to rolls vs Favored Enemy (Air Outsiders).
Favored Enemy (Dragons +4) (Ex) +4 to rolls vs Favored Enemy (Dragons).
Favored Enemy (Elves +4) (Ex) +4 to rolls vs Favored Enemy (Elves).
Favored Terrain (Desert +4) (Ex) +4 to rolls vs Favored Terrain (Desert).
Favored Terrain (Ethereal Plane +2) (Ex) +2 to rolls vs Favored Terrain (Ethereal Plane).
Improved Precise Shot Ignore AC bonuses and miss chance from anything less than total cover/concealment.
Lenses of detection +5 to track with Survival
Low−Light Vision See twice as far as a human in low light, distinguishing color and detail.
Opening Volley Successful ranged attack grants +4 on next melee attack roll
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don’t get −4 to hit when shooting or throwing into melee.
Quarry +2 to hit and other bonuses against your designated quarry.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at −2.
Ring of sustenance Immune to hunger and thirst, and only sleep two hours a night.
Share Spells with Companion (Ex) Can cast spells with a target of “you” on animal companion, as touch spells.
Swift Tracker (Ex) Tracking penalties when moving at normal speed or faster are reduced.
Track +6 Add the listed bonus to survival checks made to track.
Wild Empathy +14 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Woodland Stride (Ex) Move through undergrowth at normal speed.
Captain of the Hunter (Spelljammer)