Curate Cregg of Tymira
Cregg is a devoted follower of Tymira, because of his past, he wants to help protect and alleviate others from suffering.
Description
Constitution Dexterity Intelligence Wisdom Charisma Initiative Speed Total System Shock Warhammer Sling Holy Symbol of Tymira Holy Symbol of Tymira Stone Bullets Staff Knight’s Armor Medium Shield Ring Armor Platinum Gold Silver Copper Earned Total Next Level Bonus Toughness Dodge Ego Feature Name Feature Name Date Backpack Bedroll Commoner Clothes Healer Kit Tent Sack (x2) Flint & Steel Mug Hemp Rope Waterskins (x2) Chalk (x20) Trail Rations (x1) 2nd Level 3rd Level 4th Level 5th Level 6th Level 7th Level 2nd Level Cure Light Wounds Duration Level Prepared Protection from Evil Duration Level Prepared Consecrate Duration Level Prepared Spiritual Weapon Duration Level Prepared
Strength
1d4 + 2
Made of Silver
Made of Iron
38 1d3+1
Description
Description
Description
50 feet
Armor Class
Description
Description
Description
Holds up to 30lbs of equipment
Description
Description
Description
Description
Can hold up to 30lbs of items
Description
Description
50 feet
One is filled with purified bath water.
Description
Description
1st Level
1st Level
Heals 1d6+1 points of damage. Optionally, this spell can remove paralysis but when cast in this fashion no damage is cured. An evil reversal of this spell allows an Anti-cleric to cause light wounds for 1d6+1 damage if he successfully strikes the victim with a +2 bonus on the ‘to-hit’ roll.
Range
Creates a magical field of personal protection around the caster, blocking out all other-planar monsters and summoned creatures. Evil monsters suffer a -1 penalty to hit the caster, and the caster gains a +1 on all saving throws against such attacks. If the caster already has any magical bonuses to his savings throws or armor class, the bonuses from the magical circle have no effect.
Range
Blesses an area with holiness. Turn attempts within gaing +3 bonus and all healing magic cast within area has maximum result. Undead/demons suffer -1 penalty to attack, damage, and saving throws. Summoning undead/demons fails within this area.
Range
Creates a pale, ghostly warhammer that deals 1d6+2 with an attack modifier of +2. Considered a +2 magical/blessed weapon for DR.
Range
