Description
Intelligence Wisdom Dexterity Constitution Charisma Favored Class Hit Die Adjustment Weapon/Armor Restrictions Larger than Man-size Languages Fighting-man Combat Options Strike Mighty Blow (CO) Weapon Mastery (Two-handed Sword) Weapon Mastery (Maul) Maximum Death HD Armor Class Base Attack Bonus Initiative Base Dodge Ego Toughness System Shock Background Misc. Notes Appraisal (Int) Climbing (Con, ASP,) Detect Hidden (Wis) Decipher Writing (Int) Disarm Trap (Int) Healing Kit (Int) Jump/Leap (Str, ASP) Listening (Int) Lore and Traditions (Int) Open Doors (Str) Pick Locks (Dex) Sneaking (Dex, ASP) Swimming (Con, ASP) Tumbling (Dex, ASP) Wilderness Survival (Wis) Next Level P.R. XP Bonus Two-handed Sword Maul Sling Chain Shirt Medium Shield Great Coat Chain Coif Weight Move/Turn Move/Round Backpack Clothes Iron Rations Bedroll Candles Flint & Steel 10 ft Pole 2 Waterskins Grapple Hook 50 ft Hemp Rope 10 Iron Spikes and Small Hammer 1 Pouch of 100 Marbles Platinum Gold Silver Copper
Strength
Giantkin have unlimited advancement in the Barbarian, Druid, Fighting-man and Ranger classes.
Due to their powerful build, Giantkin roll d6’s for hit points when a member of any Magic-user class instead of d4’s.
Armor made for a Giantkin weighs twice as much as normal and has twice the cost. Two-handed weapons other than pole-arms can be used one-handed with full benefit.
Giantkin take up a space equal to 10 ft x 10 ft, but can reach 2 ranks with their normal attacks and 3 ranks when using a pole-arm or spear. They have double the carrying capacity of a Man.
Common and Gaintish.
Fighting-men learn one combat option at 1st level. Additional combat options are gained at 5th level and every 5 levels beyond.
When using a two-handed melee weapon, you gain a +1 damage bonus.
You gain a +1 to hit when wielding a Two-Handed Sword.
You gain a +1 to hit when wielding a Maul.
Current
Shunned by the giant tribe he was born into, G’thunk was given in trade to an Ogre tribe. While still young the ogre tribe was wiped out and he was taken in by one of the mercenaries hired to end the ogres’ pillaging. Raised in a strict warrior household in the Norsicaran village of Bot, G’thunk grew into a powerful youth, aided by his giantish heritage. He now seeks his fame as an adventurer.
.
Earned
AB 4, Dmg 1d103, SF 6, 15 lbs
AB 4, Dmg 1d84, SF 5, 15 lbs
AB 2, Dmg 1d32 (stone) or 1d4+2 (bullet), SF 1, 1 lb
AC 614, Light, SP -2, 70 lbs
AC Bonus -2[+2], Medium, SP -2, 10 lbs
AC Bonus -1[+1], No Armor Type, SP 0, 10 lbs
AC Bonus Covers head, No Armor Type, SP Special, 10 lbs
Standard explorer’s pack
One weeks’ worth of food
