Male Giantkin, 1st level Fighting-man
RACE & CLASS FEATURES
Giantkin have unlimited advancement in the Barbarian, Druid, Fighting-man and Ranger classes.
Hit Die Adjustment
Due to their powerful build, Giantkin roll d6’s for hit points when a member of any Magic-user class instead of d4’s.
Armor made for a Giantkin weighs twice as much as normal and has twice the cost. Two-handed weapons other than pole-arms can be used one-handed with full benefit.
Larger than Man-size
Giantkin take up a space equal to 10 ft x 10 ft, but can reach 2 ranks with their normal attacks and 3 ranks when using a pole-arm or spear. They have double the carrying capacity of a Man.
Common and Gaintish.
Fighting-man Combat Options
Fighting-men learn one combat option at 1st level. Additional combat options are gained at 5th level and every 5 levels beyond.
Strike Mighty Blow (CO)
When using a two-handed melee weapon, you gain a +1 damage bonus.
Weapon Mastery (Two-handed Sword)
You gain a +1 to hit when wielding a Two-Handed Sword.
Weapon Mastery (Maul)
You gain a +1 to hit when wielding a Maul.
Shunned by the giant tribe he was born into, G’thunk was given in trade to an Ogre tribe. While still young the ogre tribe was wiped out and he was taken in by one of the mercenaries hired to end the ogres’ pillaging. Raised in a strict warrior household in the Norsicaran village of Bot, G’thunk grew into a powerful youth, aided by his giantish heritage. He now seeks his fame as an adventurer.
Decipher Writing (Int)
Lore and Traditions (Int)
Wilderness Survival (Wis)
WEAPONS & ARMOR
AB 3, SF 6, 15 lbs
AB 4, SF 5, 15 lbs
AB 2 (stone) or 1d4+2 (bullet), SF 1, 1 lb
AC 6, Light, SP -2, 70 lbs
AC Bonus -2[+2], Medium, SP -2, 10 lbs
AC Bonus -1[+1], No Armor Type, SP 0, 10 lbs
AC Bonus Covers head, No Armor Type, SP Special, 10 lbs
EQUIPMENT (+30 lbs to weight)
Standard explorer’s pack
One weeks’ worth of food
10 Iron Spikes and Small Hammer