Richard Marcus
A middle-aged man of quick intellect, average height and grey-streaked brown hair.
Description
Intelligence Wisdom Dexterity Constitution Charisma Favored Class Adaptive Durable Quick to Master Languages Fighting-man Combat Options Sharp Shooting (CO) Strike Mighty Blow (CO) Smash (10th+ CO) Weapon Mastery (Two-handed Sword) Weapon Mastery (Maul) Weapon Mastery (Long Bow and Spears) Current Maximum Death HD Type Armor Class Initiative Base Dodge Ego Toughness System Shock Hireling Info Morale Next Level P.R. XP Bonus Two-handed Sword 2 Composite Longbow 1 Knight’s Plate +2 Maul 1, +2 to Damage Rolls Spear 1 Amulet of Deflection 3 Ring of Protection 2 Ring of Lightning Resistance Pistol 1 Weight Move/Turn Move/Round Backpack Clothes Rations Bedroll Candles Helm of Read Languages and Magic Potion of Flying Wand of Knock (5 charges) Boots of Levitation Platinum Gold Silver Copper
Strength
Men treat all classes as a Favored Class.
Men gain a +1 bonus (maximum of 18) to any 2 separate ability scores.
Men gain 4 bonus hitpoints.
Men gain a +5% experience bonus in addition to those granted by high ability scores.
Common.
Fighting-men learn one combat option at 1st level. Additional combat options are gained at 5th level and every 5 levels beyond.
When firing a missile weapon into melee combat, the character halves any chance to hit blocking melee combatants.
When using a two-handed melee weapon, you gain a +1 damage bonus.
If you only make a single melee attack in a round at a -4 penalty, you add +9 points to your damage.
You gain a +1 to hit, +1 to damage and a second attack when wielding a two-handed sword.
You gain a +1 to hit and +1 to damage when wielding a Maul.
You gain a +1 to hit when wielding a long bow, composite long bow or spear.
N/A.
N/A.
Earned
AB +9, Dmg 1d106, SF 6, 15 lbs
AB +7, Dmg 1d82, SF 6, 5 lbs
AC 020, 80 lbs
AB +9, Dmg 1d85, SF 5, 15 lbs
AB +9, Dmg 1d63, SF 3, 5 lbs
Grants DR 3/1 magic against weapon attacks.
2 bonus to AC and Saves (already figured in).
+3 to saves against lightning damage and automatically take half damage from lighting attacks.
AB +7, Dmg 1d81, SF 1, 5 lbs, (10 rounds).
Standard explorer’s pack
