“Ernest Hemingway once wrote, ‘The world is a fine place and worth fighting for.’ I agree with the second part.”
This campaign is grim, dreary and nearly hopeless. The backdrop is an analog of medieval Europe, one where the horrible imaginings of our darkest fairy tales are real. Even worse are the terrors other fantasy settings leave tidily aside: those drawn from the real world. You will find famine, disease, sexism, war, rape, conscription, religious persecution, widespread corruption, brutal tyranny, the oppressive near-slavery of the feudal system, xenophobia strong enough to spark genocide, and torture in the name of God here.
If playing in a campaign like this doesn’t sound like fun to you, it’s okay. I’ve played in similar settings, and observed that they tend to be playgrounds for sadistic DMs to bully and torture their players. My feelings won’t be hurt if you want to sit this game out, honest. In fact, we probably have too many people as it is.
If you do decide to continue, however, know that the darkness of the setting is really there to make your own characters shine brighter. Many of you are familiar with the Eberron campaign, which makes PCs seem more heroic by limiting the power of the NPCs. This setting setting takes a different tack: the PCs seem more heroic by limiting the goodness and decency of the world around them. You should know that in the end, the PCs’ efforts are probably for naught. The forces of Chaos and Evil are an inexorable tide that will eventually, in all likelihood, extinguish the light of man. The job of the heroes is to make that light shine as bright as it can while it lasts.
If you’re not deterred, or if you’re just morbidly curious, head over to the Main Page.