Wyrmshadow Campaign Setting

Dante Herahd

A young mage who has seen things that cannot be unseen. He travels in an attempt to change the world for the better.

Dante Herahd

Description

Name Level Race Class Alignment Deity
Dante Herahd 6 Human Wizard Good -
Attack and Damage
Magic Missile +9 vs. Ref
2d4+6
Skills
Acrobatics (Dex) +5
Arcana (Int) +13 T
Athletics (Str) +3
Bluff (Cha) +6
Diplomacy (Cha) +11 T
Dungeoneering (Wis) +7
Endurance (Con) +6
Heal (Wis) +7
History (Int) +13 T
Insight (Wis) +12 T
Intimidate (Cha) +6
Nature (Wis) +7
Perception (Wis) +7
Religion (Int) +13 T
Stealth (Dex) +5
Streetwise (Cha) +6
Thievery (Dex) +5
Stats
HP: 47 Surge Value: 11 Surges: 9
Initiative: +5 Speed: 6 Vision: Normal
Languages: Common, Draconic
Attributes
Str: 11 (+0) Dex: 15 (+2) Wis: 18 (+4)
Con: 17 (+3) Int: 21 (+5) Cha: 16 (+3)
Defenses
AC: 19 Fort: 17 Ref: 19 Will: 20
Racial Features Class Features Feats
Arcane Reserves
Cantrips Enlarge Spell
Ritual Casting Reaper’s Touch
Arcane Implement Mastery, Tome of Readiness Destructive Wizardry
Stubborn Survivor

Powers
At-Will Encounter Daily Utility
Magic Missle Burning Hands Web Guardian Blades
Shock Pillar Shock Sphere Sleep Float
Scorching Burst Grease Wizard’s Escape
Grease Attack Fireball Levitate

Equipment
Weapons Armor Items
+1 Tome +1 Cloth Backpack
Spellbook
- Components Pouch (150 gp)
63 gp, 0 sp, 0 cp

Background
Arcane Student who saw too much
You receive a +1 bonus to saving throws to end effects that daze, stun, immobilize, or restrain you.

Bio

...It will be done soon.