A young mage who has seen things that cannot be unseen. He travels in an attempt to change the world for the better.
Name
Level
Race
Class
Alignment
Deity
Dante Herahd
6
Human
Wizard
Good
-
Attack and Damage
Magic Missile
+9 vs. Ref
2d4+6
Skills
Acrobatics (Dex)
+5
Arcana (Int)
+13 T
Athletics (Str)
+3
Bluff (Cha)
+6
Diplomacy (Cha)
+11 T
Dungeoneering (Wis)
+7
Endurance (Con)
+6
Heal (Wis)
+7
History (Int)
+13 T
Insight (Wis)
+12 T
Intimidate (Cha)
+6
Nature (Wis)
+7
Perception (Wis)
+7
Religion (Int)
+13 T
Stealth (Dex)
+5
Streetwise (Cha)
+6
Thievery (Dex)
+5
Stats
HP: 47
Surge Value: 11
Surges: 9
Initiative: +5
Speed: 6
Vision : Normal
Languages : Common, Draconic
Attributes
Str: 11 (+0)
Dex: 15 (+2)
Wis: 18 (+4)
Con: 17 (+3)
Int: 21 (+5)
Cha: 16 (+3)
Defenses
AC: 19
Fort: 17
Ref: 19
Will: 20
Racial Features
Class Features
Feats
–
–
Arcane Reserves
–
Cantrips
Enlarge Spell
–
Ritual Casting
Reaper’s Touch
–
Arcane Implement Mastery, Tome of Readiness
Destructive Wizardry
–
–
Stubborn Survivor
Powers
At-Will
Encounter
Daily
Utility
Magic Missle
Burning Hands
Web
Guardian Blades
Shock Pillar
Shock Sphere
Sleep
Float
Scorching Burst
–
Grease
Wizard’s Escape
Grease Attack
–
Fireball
Levitate
Equipment
Weapons
Armor
Items
+1 Tome
+1 Cloth
Backpack
–
–
Spellbook
–
-
Components Pouch (150 gp)
–
–
63 gp, 0 sp, 0 cp
Background
Arcane Student who saw too much
You receive a +1 bonus to saving throws to end effects that daze, stun, immobilize, or restrain you.
Dice to roll:
Go!
d4
d6
d8
d10
d12
d20
d100
Clear