female halfling expert 1/cleric 5 [of Iomedae]
LG Small humanoid (halfling)
Init +0; Senses Perception +2
AC 16, touch 11, flat-footed 16 (+5 armour, +1 size)
hp 39 (6 HD; 1d8+1+5d8+5+6)
Fort +6, Ref +2, Will +9
Speed 20 ft.
Melee longsword +3 (1d6-1, 19-20/x2) or alchemical silver dagger +3 (1d3-2, 19-20/x2) or cold iron dagger +3 (1d3-1, 19-20/x2)
Ranged longbow +4 (1d6-1, 20/x3) or alchemical silver dagger +4 (1d3-2, 19-20/x2) or cold iron dagger +4 (1d3-1, 19-20/x2)
Cleric Spells Prepared (CL 5, Concentration +7)
- level 3—dispel magic, searing lightD
- level 2—bless weaponD, delay poison, sound burst, spiritual weapon
- level 1—bless, divine favour, magic weapon, protection from evil, shield of faithD
- orisons—guidance, purify food and drink, resistance, stabilize
Domains: Glory, Good
Special Attacks channel positive energy (3d6, 6/day, DC 13)
Str 9, Dex 11, Con 12, Int 8, Wis 14, Cha 12
Base Atk +3; CMB +1; CMD 11
Feats Coordinated DefenseAPG, Extra Channel, Toughness
Skills Craft (baking) +3, Craft (cooking) +3, Craft (fletcher) +3, Heal +7, Knowledge (local) +3, Knowledge (nobility) +3, Knowledge (religion) +4, Profession (house servant) +6, Spellcraft +3
Expert Class Skills Bluff, Craft (baking), Craft (cooking), Diplomacy, Knowledge (local), Knowledge (nobility), Perception, Profession (house servant), Sense Motive, Stealth
Languages Halfling, Chelish
SQ aura, touch of glory (5/day), touch of good (+2, 5/day)
Gear +1 chain shirt, longsword, silver dagger, cold iron dagger, longbow, 13 longbow arrows, wooden holy symbol of Iomedae, ring of mind shielding, potion of cure light wounds, 200 gp
Experience Points 20 040
Favoured Class Cleric (skill point)
Touch of Glory (Sp) You can cause your hand to shimmer with divine radiance, allowing you to touch a creature as a standard action and give it a bonus equal to your cleric level on a single Charisma-based skill check or Charisma ability check. This ability lasts for 1 hour or until the creature touched elects to apply the bonus to a roll. You can use this ability to grant the bonus a number of times per day equal to 3 + your Wisdom modifier.
Touch of Good (Sp) You can touch a creature as a standard action, granting a sacred bonus on attack rolls, skill checks, ability checks, and saving throws equal to half your cleric level (minimum 1) for 1 round. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Combat Quick Reference
First Choice If someone is in trouble (injured, imprisoned, cornered, etc) then Fiosa wants to help them, however she can.
Second Choice In melee combat Fiosa attacks with her longsword. She believes in the tactic of “concentration of blows” as taught by the Church of Iomedae, and so tries to attack whichever opponent has taken the most damage. If her opponent is too difficult for her to hurt then she will attack to assist one of her allies. She has +3 to hit with her longsword, and it deals 1d6-1 damage.
Last Choice If forced to flee, Fiosa will prioritize removing the injured from the field of battle.
Fiosa serves House Rosala. She is a house servant who is friends with many halfling slaves; she takes advantage of her freedom to help her kin as best she can. She has a very real respect for Janiven and Arael after they helped her smuggle several halfling slaves out of Westcrown (and out of a particularly heinous merchant’s home), and her newfound faith in Iomedae is quite strong.
She tends to speak as though every sentence ended in a question mark.
On Toilday, Arodus 17, she accompanied the heroes into the Asmodean Knot in the attic of the mayoral manor. As a reward she received a ring of mind shielding, and is required to wear it at all times.
March 3: Dale
April 7: Warren
June 16: Jess
August 18: Monique
November 17: Corey
December 1: Karen
December 8: Karen
December 22: Jess
January 19: Jess
January 26: Jess
February 16: Jess
March 2: Monique
May 18: Karen