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User Ratings
Michuru Half-elven
The Prince and Protector
Author: Michuru81
NPC in: Legend of Angor
Race: Half-Elf
Level: 12
Game System: D&D (3.5)
Is Public?: Yes
Is Visible?: Yes
Description
MICHURU HALF-ELVEN: male half-elven fight 5 / devoted defender 7; CR 12; medium humanoid; HD 5d10+5 plus 7d12+7; hp 144; Init – 1; Spd 30 ft.; AC 20, touch 14, flat-footed 16; Base Atk +12; Grp +14; Atk +16 (1d10+6 plus 1d6), Full Atk +16/+11/+6 (1d10+6 plus 1d6, 15-20/x2, katana); SQ armor class bonus +4, defensive strike +2, deflect attack +3, half-elven traits, harm’s way, AL CG; SV Fort +10, Ref +5, Will +5; Str 14, Dex 8, Con 13, Int 14, Wis 10, Cha 16.
Skills and Feats: Diplomacy +5, Gather Information +5, Listen +7, Search +5, Sense Motive +4, Spot +7; Alertness, Combat Expertise, Improved Critical (katana), Iron Will, Leadership, Quick Draw, Weapon Focus (katana), Weapon Specialization (katana).
Languages: Common, Elven, Sylvan, Undercommon
Armor Class Bonus: Michuru concentrates on defense, both his own and his charge. He receives this dodge bonus to AC as a result of that focus.
Defensive Strike: Michuru can make an attack of opportunity against any adjacent opponent who attacks his charge in melee, gaining a +2 bonus to the attack.
Deflect Attack: Once per round, when Michuru’s charge would normally be hit be a melee weapon, Michuru may attempt to parry the attack. Michuru may attempt to make a Reflex saving throw against DC 20 (plus the weapon’s magical bonus, if any) with a +3 competence bonus to the save. He must be within 5 feet of his charge and holding a melee weapon or shield to do so. Michuru must be aware of the attack beforehand and not flat-footed.
Half-Elf Traits (Ex): Immunity to magic sleep spells and effects; +2 racial bonus on saving throws against enchantment spells or effects; elven blood.
Harm’s Way: Any time Michuru is within 5 feet of his charge and his charge suffers an attack, he may switch places with his charge to receive the attack in his place. This action must be declared before the attack roll is made and the charge must be chosen when initiative is rolled.
Low-Light Vision (Ex): Michuru can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor visibility. He retains the ability to distinguish color and detail under these conditions.
Possessions: badge, Bracelet of Friends (Adell, Alemei, Starshine Rory), katana (+1, merciful), map case, Ring of Protection +1, studded leather armor (+3), 1,573 gp.
