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Author: Desero
PC in: OUBLIETTE
Race: Neo Sapian
Level: 5
Game System: Mutants and Masterminds
Is Public?: Yes
Is Visible?: Yes
Description
Bulwark (Connor Crete) PL5 (75 points) STR 30 (+10) DEX 8 (-1) CON 16 (+3) INT 10 (+0) WIS 10 (+0) CHA 10 (+0) Pts 0
Large -1 attack/defense +18 grapple -4 Stealth +2 intimidate
Attack : +0 melee +4 Unarmed -1 ranged Defense: 9
SAVES 4pts FORT +4 REF -1 WILL +3 TOUGHNESS +10 (3 Imp)
FEATS 15pts Improved Grab When you hit with an unarmed attack you can immediately start a grapple against that opponent as a free action. The opponent must be no larger than your size. Your unarmed attack inflicts normal damage and counts as the initial attack roll required to start grappling Improved Grapple You can make grappling attacks with only one hand, leaving the other free. If you pin your opponent, you can maintain the pin while still using your other hand to perform actions Improved Pin Your grappling attacks are particularly difficult to escape. Opponents suffer a –4 penalty on grappling checks against you to escape a grapple or pin. Improved Sunder You have a +4 bonus to attack rolls to hit an object held by another character. Interpose Once per round, when an ally adjacent to you is targeted by an attack, you can choose to trade places with that ally as a reaction, making you the target of the attack instead. If the attack hits, you suffer the effects normally. If the attack misses you, it also misses your ally. You must declare your intention to trade places with an ally before the attack roll is made. You cannot use Interpose if you are stunned or otherwise incapable of taking free actions.
Chokehold If you pin an opponent (see Grappling, page 156), you can apply a chokehold, causing your opponent to begin suffocating for as long as you maintain the pin (see Suffocation, page 168) Take Down Attack -1 Attack Specialization (unarmed) +2 Martial Artist (Sambo) Equipment 5 Bulwark’s Bike Large, 45 Str (8000), Speed 5 (250), Gps +5 Vindicator Uniform Comlink Immunity Red hellfire Wardrobe
Skills 4pts Swim -4 CANNOT SWIM Stealth -4, -4 Dex (-9) Intimidate 4, 2 Cha (+6) Notice 4 Wis (+4) Knowledge Int Current events 3 Pop Culture 4 History 1 Streetwise 4 Profession (bouncer) 4 Wis (+4) Drive 4 Dex (+3)
Powers 50pts Alternate Form (Rock) Permanent Density -6 Str-12 Protection I -3 Immovable-2 Super Strength-2 Mass +6 Immovable 5 =7 You’re especially resistant to being moved by attacks. You gain a +4 bonus per rank against all attempts to push, rush, trip, or throw you, and reduce the distance you are knocked back by an attack, adding your Immovable rank to your knockback modifier (see Knockback, page 165). Additionally, when you’re struck with a slam attack (see Slam, page 158), you suffer less damage while your attacker suffers more! For each rank of Immovable, 1 point of damage bonus from the slam attack is shifted from you to your attacker, up to half the attack’s total damage bonus. So a +12 slam attack against a target with Immovable 8 shifts 6 points of damage (or half) back to the attacker; the target suffers +6 damage, while the attacker suffers +12! Slamming into an Immovable target can be even worse than hitting a brick wall Immunity 13 Life Support Critical Hits Sleep Aging Growth 4 Permanent Str +8 Con +4 Speed +5ft Protection 4 =7 Permanent Impervious 3 Noticeable -1
Bio
His Supreme Galactic Eminence Master of time space and dimension Lord of all he surveys Omnipotent, Omnipresent Last king of Sealand Grand Herald of the Letter “M” Dark overlord of the universe Brobdignagian Emperor of the Liliputians Cybernetic Ghost of Christmas past of the future Larger than most in more ways than one Stalwart Defender of the Meek And just a darn good fellow
Thank You: Portuguese – Obrigado French – Merci German – Danke Italian – Grazie Spanish – Gracias Chinese – Xie Xie British – Cheers Cherokee – Wa’-Do Cheyenne – Nea’Eshe Bengali – Dhanyabad Dutch – Dank Je Ancient Egyptian – Dua Netjer Japanese – Domo Arigato Laosian – Khawp Jai Romani – Gestena
