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Haer Kane

Veteran Mercenary

Haer Kane

Author: Jeremiah

Race: Human

Level: 43

Game System: Savage Worlds

Is Public?: Yes

Is Visible?: Yes


Description

Ht: 6’6 ft

Wt: 292 lbs

Hair: Medium length, golden brown. Bares a few stark white strands due to a spiritual injury gained in battle against an evil magic-wielding gnoll.

Eyes: Blue

Traits:
  Strength: d8
  Agility: d12
  Smarts: d4
  Spirit: d6
  Vigor: d8
  Pace: 6
  Toughness: 10
  Parry: 10 (w/shield)
  Charisma: -1 (Spiritual Injury)
Skills:
   Fighting: d12
   Intimidation: d6
   Guts: d4
   Notice: d4
   Shooting: d4
   Streetwise: d4
Edges:
  Combat Reflexes
  Brawny
  Nerves of Steel
  Improved Nerves of Steel
  Quick
  Two-fisted
  Ambidextrous
  Block
Hindrances:
  Over confident (Minor)
  Greedy  (Minor)
  Loyal   (Major)
Armor:
   Head - Open faced Helm
   Torso - Plate Corselet
   Arms - None
   Legs - Plate Leggings
   Misc - Medium Shield
Weapons:
   Magical Keen Longsword + 2
   Magical Battle Axe 
   Iron Dagger
Misc. Inventory of note:
   Magical Silver Ring of Arcane Resistance +2
   Magical Ruby Ring 
   Shard Bracelet
   Delvers Guild ID Card
   Non-Citizenship Papers

Misc Notes:

Haer is a friend of Castle Shard (Shard Bracelet)

Haer is a Guildsman of the Delvers Guild (Guild ID Card)


Bio

Haer was born in Rashadar, in the kingdom of Uraq. Hundreds of years ago, Uraq held sway over most of the known world and by controlling the Southern Sea, Uraq also controlled commerce in the surrounding lands. As the seat of this mercantile empire, Uraq ruled through economic power. Those days are long past, however, as Uraq fell to Tarsis over five centuries ago in a series of bloody wars.

Uraq still remains a wealthy land of spice, silk, and fertile oases, though. I guess you can say that the Tasisans have been tolerable rulers- they usually choose to rule from a distance as the hot desert sands of Uraq have never appealed to the Prustan overlords, nor does the climate provide a good environment for their guns and their machines. Far to the south of Uraq, past a mountain range called the Scorched Peaks, lie the distant realms of Panogolan and Buneir—kingdoms of savanna and jungle ignored by the Empire. Beyond that is ancient Kellisan, with its own empire, and the Sea of World’s End. Even the folk of Uraq rarely travel to such places except to trade, although thousands of years ago Kellisan ruled Uraq and left much of its culture behind.