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Lothar

A human ghostwalker with a mysterious past, struggling to find himself.

Lothar

Author: AgentShorty2004

PC in: Beldorn

Race: Human

Level: 16

Game System: D&D (3.5)

Is Public?: Yes

Is Visible?: Yes


Description

Name: Garrison Del’ Armago (Lothar)

Class/Level: 7th Fighter/5th Ghostwalker (prestige class)

Race: Human

Alignment: Chaotic Good

STATS

STR: 24 DEX: 14 CON: 20 INT: 10 WIS: 10 CHA: 9

HP: 221-111 till hatred AC: 27/32 INIT: +6

Fortitude: 18 Reflex: 10 Will: 16/18 against fear

Base Attack Bonus: +20/+15/+10/+5

WEAPONS

Adamantium Bastard Sword

Composite Longbow

Warhammer +1

BLACK RAZOR – bastard sword +2, keen edge, (berserking has been dominated), speaks to weilder

SPELL EATER (hand axe +4, Spell Resistance 20)

SKILLS OF NOTE

Climb: 5 Intimidate: 26 Jump: 3 Listen: 5 Move Silently: 3 Ride: 6 Spot: 7 Swim: 5 Dwarven sign: 1

GEAR

Full Plate +4 Heavy metal shield +2 Necklace of Protection +2/ necklace of warning (+2 AC to flatfooted) Guantlets of Ogre Power +2 Boots of Speed (haste 10/day) Ring of Natural Resistance +2 Ring of Resistances +2 (saving throws) Pink Ion Stone (+2 Con)

FEATS AND ABILITIES

Powerattack, Cleave, Combat Reflexes, Two Weapon Fighting, Oversized Two Weapon Fighting, Improved Initiative, Exotic Weapon Proficiency, Toughness, Iron Will, Superior Iron Will, Weapon Focus (Bastard Sword), Weapon Specialization (Bastard Sword), Hold the Line, Improved Critical (bastard sword)

EXTRA ORDINARY ABILITIES Etherealness 1/day, Anonymity, Resolute Aura +5, Shadow Walk,3 times per day (total 150 miles) Painful Reckoning +5,

RELIGIOUS ABILITIES Battle Savant- Reroll one die on attack, check, save- once per day. War Leader- Add STR modifier to will/fort save after roll- once per day.

LANGUAGES

Amerin(common language of the region)

HATE LIST

Rokan Priest of Cyric Priest of Mask Orcs Goblins Trolls Hill Giants Large Black Balls Drow Myself Illithids Stone Gholams Iron Gholams Green Dragons

Severe dislike of peasants of Locast


Bio

Garrison was driven initially by vengeance. His mentor, Brant was killed by a man named Shingo, the head of the Crab Clan for the Rokan. Brant, his one legged instructor and teacher, had interposed himself when the Rokans came looking for people to be used as slaves for the building of a statue to Kurasawa. Since that time, Garrison, adopted the name Lothar and has been seeking vengeance.

Lothar grouped up with a group of adventures who were also captured by the Rokan. Eventually they would free themselves and escape to Locast where they would become known as the Storm Crows, a group of individuals who oppose tyrannical governments. Lothar is the only original member of the Storm Crows and has been driven by his hatred of not only Shingo but also the Rokan.

Lothar eventually got his revenge on Shingo on the docks of a town to the south but found out things along the way. First that his mentor Brant had sold his soul to a devil named Malhaut to avenge himself on Shingo and that the same devil had promised power to Shingo. Shingo was the major leader of the Crane clan in Baradan. Lothar found out that he was the instrument of revenge for Brant. Malhaut then offered Lothar a deal to make him powerful and would also help his friends along the way. Lothar refused and has made an enemy of Malhaut.

Lothar, now a Land Barron, has taken to building his castle and his property. All the while missing the adventuring with the new Storm Crows. He still misses his fallen comrades, specifically Malcolm and Brant, but had decided to surround himself with as many of his new and former companions in the new town called Stormwind located in his territory apply named Lordaeron.

Lothar's soul is in constant flux, considering that his driving force has been to kill Shingo. Now that he is dead, Lothar is struggling to find good in a world that has been nothing but depressing to him. In such he has re-focused his attention to his god, Tempus and his loyal friends. His faith unswerving and his loyalty is unquestioned.