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Tobar (build)

None...shall...pass!!!

Tobar (build)

Author: JimW

Race: Half-Ogre

Level: 0

Game System: D&D (3.5)

Is Public?: Yes

Is Visible?: Yes


Description

Half-Ogre Racial Attributes:
  • Darkvision 60’
  • Large size
  • +6 Str, -2 Dex, +2 Con, -2 Int, -2 Cha
  • +4 Natural Armor
  • Level Adjustment +2

Ability 32 Point Buy Racial Starting Total Mod
Strength 16 +6 22 +6
Dexterity 18 -2 16 +3
Constitution 14 +2 16 +3
Intelligence 6 -2 4 -3
Wisdom 10 - 10 0
Charisma 8 -2 6 -2

Trait Flaw Bonus Feat
Musclebound Murky Eyed Exotic Weapon Proficiency: Spiked Chain
Plucky Inattentive Extra Rage

ECL CL Class BAB Feats Class Features
3 1 Barbarian (Wolf) 1 +1 Combat Reflexes Rage 1/day; Speed +10
4 2 Barbarian (Wolf) 2 +2 - Improved Trip
5 3 Fighter 1 +3 Deft Opportunist Improved Initiative
6 4 Barbarian (Wolf) 3 +4 - -
7 5 Barbarian (Wolf) 4 +5 - Rage 2/day
8 6 Fighter 2 +6/+1 Power Attack Cleave
9 7 War Hulk 1 +6/+1 - Str+2; No Time To Think
10 8 War Hulk 2 +6/+1 - Str+2; Great Swing
11 9 Exotic Wpn. Master 1 +7/+2 Weapon Focus: Spiked Chain Flurry of Strikes
12 10 War Hulk 3 +7/+2 - Str+2; Mighty Rock Throwing
13 11 War Hulk 4 +7/+2 - Str+2; Mighty Swing
14 12 Exotic Wpn. Master 2 +8/+3 Improved Bull Rush Uncanny Blow
15 13 War Hulk 5 +8/+3 - Str+2
16 14 War Hulk 6 +8/+3 - Str+2; Sweeping Boulder
17 15 War Hulk 7 +8/+3 Knockback Str+2
18 16 War Hulk 8 +8/+3 - Str+2; Massive Sweeping Boulder; Toughness
19 17 War Hulk 9 +8/+3 - Str+2; Toughness
20 18 War Hulk 10 +8/+3 Rampaging Bull Rush Str+2; Massive Swing, Toughness


Bio

Tobar is not an actual character yet. He is a concept that combines the following classes:
  • Wolf Totem Barbarian (4)
  • Fighter (2)
  • War Hulk (10)
  • Exotic Weapon Master (2)

Possible Backhistory

Tobar has no memory of being a child nor of his parents. His earliest memories are of fleeing imprisonment from an evil fortress where he was forced to entertain an unknown audience as a self-trained pit fighter.

He escaped the fortress as it was being sacked by a neighboring kingdom. After living as a savage in the wild, he learned to migrate though menial villages, taking work as a brute.

As Tobar felt more comfortable and civil, he began exploring larger towns and cities. Eventually, he acquired official training though a local guardsmen’s guild and became a member of the town guard—specializing in crowd control (of course).