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User Ratings
Tobar (build)
None...shall...pass!!!
Author: JimW
Race: Half-Ogre
Level: 0
Game System: D&D (3.5)
Is Public?: Yes
Is Visible?: Yes
Description
- Darkvision 60’
- Large size
- +6 Str, -2 Dex, +2 Con, -2 Int, -2 Cha
- +4 Natural Armor
- Level Adjustment +2
| Ability | 32 Point Buy | Racial | Starting Total | Mod |
|---|---|---|---|---|
| Strength | 16 | +6 | 22 | +6 |
| Dexterity | 18 | -2 | 16 | +3 |
| Constitution | 14 | +2 | 16 | +3 |
| Intelligence | 6 | -2 | 4 | -3 |
| Wisdom | 10 | - | 10 | 0 |
| Charisma | 8 | -2 | 6 | -2 |
| Trait | Flaw | Bonus Feat |
|---|---|---|
| Musclebound | Murky Eyed | Exotic Weapon Proficiency: Spiked Chain |
| Plucky | Inattentive | Extra Rage |
| ECL | CL | Class | BAB | Feats | Class Features |
|---|---|---|---|---|---|
| 3 | 1 | Barbarian (Wolf) 1 | +1 | Combat Reflexes | Rage 1/day; Speed +10 |
| 4 | 2 | Barbarian (Wolf) 2 | +2 | - | Improved Trip |
| 5 | 3 | Fighter 1 | +3 | Deft Opportunist | Improved Initiative |
| 6 | 4 | Barbarian (Wolf) 3 | +4 | - | - |
| 7 | 5 | Barbarian (Wolf) 4 | +5 | - | Rage 2/day |
| 8 | 6 | Fighter 2 | +6/+1 | Power Attack | Cleave |
| 9 | 7 | War Hulk 1 | +6/+1 | - | Str+2; No Time To Think |
| 10 | 8 | War Hulk 2 | +6/+1 | - | Str+2; Great Swing |
| 11 | 9 | Exotic Wpn. Master 1 | +7/+2 | Weapon Focus: Spiked Chain | Flurry of Strikes |
| 12 | 10 | War Hulk 3 | +7/+2 | - | Str+2; Mighty Rock Throwing |
| 13 | 11 | War Hulk 4 | +7/+2 | - | Str+2; Mighty Swing |
| 14 | 12 | Exotic Wpn. Master 2 | +8/+3 | Improved Bull Rush | Uncanny Blow |
| 15 | 13 | War Hulk 5 | +8/+3 | - | Str+2 |
| 16 | 14 | War Hulk 6 | +8/+3 | - | Str+2; Sweeping Boulder |
| 17 | 15 | War Hulk 7 | +8/+3 | Knockback | Str+2 |
| 18 | 16 | War Hulk 8 | +8/+3 | - | Str+2; Massive Sweeping Boulder; Toughness |
| 19 | 17 | War Hulk 9 | +8/+3 | - | Str+2; Toughness |
| 20 | 18 | War Hulk 10 | +8/+3 | Rampaging Bull Rush | Str+2; Massive Swing, Toughness |
Bio
- Wolf Totem Barbarian (4)
- Fighter (2)
- War Hulk (10)
- Exotic Weapon Master (2)
Possible Backhistory
Tobar has no memory of being a child nor of his parents. His earliest memories are of fleeing imprisonment from an evil fortress where he was forced to entertain an unknown audience as a self-trained pit fighter.
He escaped the fortress as it was being sacked by a neighboring kingdom. After living as a savage in the wild, he learned to migrate though menial villages, taking work as a brute.
As Tobar felt more comfortable and civil, he began exploring larger towns and cities. Eventually, he acquired official training though a local guardsmen’s guild and became a member of the town guard—specializing in crowd control (of course).
