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5.6

5.6

Author: gregmandu

PC in: A Fragment of Time

NPC in: A Fragment of Time

Race: Flesh Golem

Level: 8

Game System: D&D (3.0)

Is Public?: Yes

Is Visible?: Yes


Description

Hp: 68

Armour Class: 29, touch 8, flat-footed 18.

Initiative: -1 

Strength: 22

Dexterity: 9

Constitution: n/a

Intelligence : 10

Wisdom: 11

Charisma: 1 

Speed: 30ft

 

Slam attack: +14/+9 to hit, 2D8+6 damage

Armour spikes: +16 grapple, 1d6+1 damage

 

Fortitude: +6

Reflex: +2

Will: +3 

Skills: Climb: +10

         Jump: +6

         Swim: +6

 

Racial Traits:

 Damage reduction: 15/Adamantine

Immune to magic

Fire/Cold = Slow spell (2D6 rounds)

Electricity negates slow effect and heals 1 per 3 points of would be damage

Construct: Immune to mind influence, poison, disease, critical damage, subdual damage, ability drain, energy drain, death vs. massive damage

 

Feats:

Improved Unarmed Strike

Weapon Focus (Slam)

Power Attack

Cleave

 

Languages:

Common 

 

 


Bio

Discovered on the company's travels in the former lair of Zharradan Marr in the Moonstone Hills, 5.6 was and advanced prototype of the flesh golem vanguard Marr had assembled in his stronghold. His main attribute being the ability to learn. Unlike the company's previously liberated flesh golem '3'. 


Under the tutilage of Hextor (the company's fighter-monk), 5.6 has found his place in the company as a living battering ram. With fighter training under this mighty juggernaut's belt, there will be little in Alansia that will best him. Though despite his brawn exterior, 5.6 maintains a child-like naivity and often looks to the company for moral and (often) parental guidance in the oh so confusing outside world.