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Drek'Thanos Melkor
This Devil May Care
Author: DrekThanos
PC in: Shadowfell
Race: Tiefling
Level: 3
Game System: D&D 4E
Is Public?: Yes
Is Visible?: Yes
Description
Level 3 Rogue (Striker)
Medium natural humanoid (tiefling)
Initiative +6; Senses Perception 16, Insight 16 HP 34; Bloodied 17
Resistance 6 fire
Healing Surge 8; Surges Per Day 7 AC 16; Fortitude 12, Reflex 16, Will 14 Speed 6; Action Points 1
Alignment Chaotic Neutral; Languages Common, Primordial
Skills Acrobatics(T) +9, Athletics +2, Bluff(T) +11, Diplomacy +4, Insight(T) +6, Intimidate +4, Perception(T) +6, Stealth(T) +11, Streetwise +4, Thievery(T) +9
Feats <u>Quick Draw</u> – +2 Initiative, Can draw items in the same action they are used. <u>Weapon Proficiency: Rapier</u>
Str 13 (+1) Dex 16 (+3) Wis 11 (+0)
Con 12 (+1) Int 12 (+1) Cha 16 (+3)
Possessions House Kahlir Life Drinking Dagger, Short Sword, 20 Shurikens, 100ft Silk Rope, Grappling Hook, Crowbar, Lantern & Oil, Leather Armor, Thieves' Tools, Small Steel Mirror, Chalk, and Flint & Steel
Racial Traits Bloodhunt (+1 racial bonus to attack vs bloodied), Fire Resistance (5 + ½ level)
Class Features First Strike (Combat Advantage against any opponent who has not yet acted in the encounter), Rogue Tactics: Artful Dodger (Cha Bonus to AC vs Opp Att), Rogue Weapon Talent (+1 Dagger Att, d6 Shuriken Dmg), Sneak Attack (PWNZORZ)
Basic Attacks
House Kahlir Life Drinking Dagger (standard; at-will) Weapon +7mel/+9rng vs ACShort Sword (standard; at-will) Weapon +4 vs. AC; 1d6+1 damage.
Shurikens (standard; at-will) Weapon Ranged 6/12; +6 vs. AC; 1d6+3 damage.
Power Descriptions
At-Will Exploits
Deft Strike Rogue Attack 1
At-Will ✦ Martial, Weapon
Standard Action Melee or Ranged weapon
Target: One creature
Special: You can move 2 squares before the attack.
Attack: +9 vs AC
Hit: 1[W]+Dex
Sly Flourish Rogue Attack 1
At-Will ✦ Martial, Weapon
Standard Action Melee or Ranged weapon
Target: One creature
Attack: +9 vs AC
Hit: 1[W]+Dex+Cha
Fleeting Ghost Rogue Utility 2
At-Will ✦ Martial
Move Action Personal
Prerequisite: You must be trained in Stealth
Effect: You can move your speed and make a Stealth check.
You do not take the normal penalty from movement on this check.
Encounter Exploits.
King's Castle Rogue Attack 1
Encounter ✦ Martial, Weapon
Standard Action Melee or Ranged weapon
Target: One creature
Attack: +9 vs. Reflex
Hit:2[W]+Dex
Effect: Switch places with a willing adjacent ally
Bait and Switch Rogue Attack 3
Encounter ✦ Martial, Weapon
Standard Action Melee
Target: One creature
Attack: +9 vs. Will
Hit:2[W]+Dex
Effect: Switch places with the target and then shift 3 squares
Infernal Wrath Tiefling Racial Power
Encounter
Minor Action Personal
Effect: +1 power bonus to attack target enemy that hit you last turn. If you hit and deal damage, add +4 extra damage.
Daily Exploits
Trick Strike Rogue Attack 1
Daily ✦ Martial, Weapon
Standard Action Melee or Ranged weapon
Target: One creature
Attack: +6 vs. AC
Hit: 3[W] + Dex, and you slide the target 1 square.
Effect: Until the end of the encounter, each time you hit the target, you slide it 1 square.
XP: 2300
Bio
Drek’thanos is solidly built, weighing in at 190, standing 5’10”. Peculiar to him, he has orange smoldering eyes, differing from the red and black common to the area. His tail is shorter than some, only reaching his calves, but strong and thick, giving him superb balance and agility. He doesn’t grow facial hair, but his jawline is studded with small horns or spikes, and his hair is cropped at his shoulders, jet black. He has short, sharp horns, unlike his father’s longer, thicker horns which he polishes each morning to keep himself looking fearsome. Occasionally, he wears his hair up in a top-knot (like a samurai’s), mostly for formal occasions.
Drek'Thanos hails from the poor side of Fallcrest, where he works with his father, Morloth, at the docks, as well as on minor building projects, mostly untrained jobs such as splitting planks and holding forms. Morloth is a massive creature, impressively tall and broad the way a wall is. His mother, Ry’Lea on the other hand, is fairly petite, very lithe and thin, which Drek inherited. She washed laundry, worked in kitchens, and generally performed matronly duties in other homes, but she is a fierce and protective mother, who instilled Drek’thanos with a will and self-sufficiency to take him out of the slums. If Morloth taught Drek the value of hard work, Ry’Lea taught him the value of working smart.
A few months ago, Drek caught the attention of the River Rats gang, specifically, its leader Kelson. With knowledge of the wares and valuables in the southern Quays, Drek (grudgingly) provides the River Rats with a road map for getting a “cut” of their own from the shipping business. A little more to Drek’s taste, Kelson has also had him working nights at the Lucky Halfling as a bouncer, rolling the drunkards for their last silvers on the way out. Drek views his somewhat questionable actions as a riposte against the same ignorant ruffians that make life hard for his whole family simply because of their origins. A Tiefling must do what a Tiefling must do. With the silver he has been earning with the River Rats, Drek has been able to finally keep his mother from working, a point he is very proud of.
On the other hand, Drek has not been able to match the success of his sister, Kallista. As a sculptress in one of the town guilds, she forms stairs, pillars, and other such interior features, but her recent discovery by Orest has been quite eventful. Not only has Kallista begun earning more money, but she has been working more on her art. Additionally, Drek’Thanos has found a mentor in the estimable Orest Naerumar. Drek has found a renewed sense of pride and racial honor, and is beginning to shy away from his dealing with Kelson. On the few trips that Drek has shared with Orest, he has learned Tiefling history, some Dungeoneering knowledge, and even manners. The Melkor family members are cousins to House Azaer, and these relationships are beginning to imbue Drek with self-esteem and pride.
Drek’Thanos is finally realizing that while the town of Fallcrest might offer chances for his family to rise out of ignominy, the adventures and risks that Orest has related to him might be his ticket out of the lower quays. When and if the chance arises, Drek will be the first out of town.
